How to Create Exceptional Experiences

How to Create Exceptional Experiences written by John Jantsch read more at Duct Tape Marketing

Listen to the full episode:   Overview On this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Neen James, globally recognized leadership and customer experience expert, keynote speaker, and author of “Exceptional Experiences: Five Luxury Levers to Elevate Every Aspect of Your Business.” Neen shares how any business—regardless of size, industry, or budget—can […]

How to Create Exceptional Experiences written by John Jantsch read more at Duct Tape Marketing

Listen to the full episode:
 

Photo of Neen JamesOverview

On this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Neen James, globally recognized leadership and customer experience expert, keynote speaker, and author of “Exceptional Experiences: Five Luxury Levers to Elevate Every Aspect of Your Business.” Neen shares how any business—regardless of size, industry, or budget—can create extraordinary, memorable customer experiences by leveraging attention, intentionality, and five key “luxury levers.” From the power of origin stories to practical experience audits, Neen unpacks how luxury is a feeling, not a price tag—and why making people feel seen, heard, and valued is the greatest differentiator in a world full of automation and noise.

About the Guest

Neen James is a leadership and customer experience expert, keynote speaker, and author known for helping Fortune 500s and fast-growth businesses turn ordinary interactions into extraordinary results. Her frameworks focus on attention, intentionality, and leveraging luxury “levers” to make brands more memorable, profitable, and impactful.

Actionable Insights

  • Luxury isn’t about price or exclusivity—it’s about how you make people feel; exceptional experiences are defined as high quality, long lasting, unique, authentic, and (sometimes) indulgent.
  • Any business can use the five luxury levers—Attention, Anticipation, Personalization, Generosity, and Gratitude—to elevate customer experiences.
  • Attention is about presence, storytelling, and meaningful origin stories, not just being loud; collaborations and origin stories are powerful ways to capture mindshare.
  • Anticipation is the hallmark of luxury: Think like a concierge, not a bellhop—anticipate client needs before they ask.
  • Personalization and customization are rooted in genuine curiosity and fascination with your customers—capture details and use them to create more tailored experiences.
  • Engage all five senses—luxury is often subtle, seamless, and easy; even digital businesses can use the language of the senses to stand out.
  • Experience audits (and mystery shopping) are practical ways to spot where your business falls short of luxury and to inspire your team to elevate every touchpoint.
  • In an automated world, human touches—like handwritten notes, personalized videos, or exclusive small events—are more valuable and memorable than ever.
  • Differentiation often comes from surprising luxury in unexpected places—when you deliver above-and-beyond experiences where clients least expect it.
  • Start small: Engage the senses, be truly present, and look for one way to add delight, anticipation, or a personal touch in the next 30 days.

Great Moments (with Timestamps)

  • 01:17 – Redefining “Luxury” for Every Business
    Why luxury is both inclusive and exclusive—and always about feelings, not price.
  • 03:47 – What Does Luxury Really Mean?
    The five universal qualities: high quality, long lasting, unique, authentic, indulgent.
  • 04:36 – The Five Luxury Levers Explained
    From attention to advocacy, Neen’s elevation model for mindshare and market share.
  • 06:32 – Capturing Attention Through Origin Stories and Collaboration
    Why being present, telling powerful stories, and creative partnerships win in a noisy world.
  • 08:54 – Anticipation as the Hallmark of Luxury
    Learning from the concierge: how to anticipate needs and create wow moments.
  • 12:13 – Experience Audits and Mystery Shopping
    Practical ways to spot and fix gaps in your customer journey.
  • 15:48 – The Power of the Five Senses
    How fragrance, tactile experiences, and even digital “sense” can elevate your brand.
  • 17:37 – Human Touch in an Automated World
    Handwritten notes, personalized videos, and thoughtful gifts drive real connection.
  • 21:21 – Differentiation Through Unexpected Luxury
    Why luxury in “ordinary” businesses creates the most powerful word-of-mouth.

Insights

“Luxury is about making people feel seen, heard, and valued—no matter the price tag.”

“Anticipation is what sets luxury apart; be curious, ask questions, and solve needs before they’re spoken.”

“Engage the senses—luxury is as much about ease, atmosphere, and emotion as it is about products.”

“In a digital and automated world, human touches and surprise-and-delight moments are your top differentiators.”

“Start small: pick one luxury lever and look for ways to add a personal or sensory touch to your next customer interaction.”

John Jantsch (00:01.464)

Hello and welcome to another episode of the Duct Tape Marketing Podcast. This is John Jantsch and my guest today is Neen James. She is a globally recognized leadership and customer experience expert, sought after keynote speaker and author. She has worked with Fortune 500 companies and fast growth businesses alike, helping them turn ordinary interactions into extraordinary results with a focus on…

Neen (00:06.681)

is today is Neen James. She’s a globally.

Neen (00:14.203)

keynote speaker and author. She has worked with Fortune 500 companies and fast growth businesses alike, helping them turn ordinary interactions into extraordinary results with a focus on attention, intentionality, and luxury levers that we’re going talk about today. She’s passionate about making businesses more memorable, profitable, and impactful. And we are going to unpack her latest book, Exceptional Experiences by Luxury Levers to Elevate

John Jantsch (00:26.592)

attention, intentionality, and luxury levers that we’re going to talk about today. he’s passionate about making businesses more memorable, profitable, and impactful. And we are going to unpack her latest book, Exceptional Experiences, Five Luxury Levers to Elevate Every Aspect of Your Business. So Neen, welcome back.

Neen (00:44.571)

of your business, Dean, welcome back. G’day, what a treat it is to be back with you. It’s been a minute since we got to play like this.

John Jantsch (00:52.682)

That’s right. So you we need to start here, I think, because you kind of opened the book by saying, OK, let’s talk about this word luxury, what it actually is. Right. Because I think we think Ritz Carlton, we think Rolex, we think Mercedes, whatever. I’m not sure those are the most luxurious brands, but you get the point that that’s how people think. So if I’m an accounting firm or I’m a remodeling contractor, like what does luxury have to do with me?

Neen (01:00.303)

Mm-hmm.

Neen (01:04.705)

Sure.

Neen (01:17.485)

Yeah, think luxury is a divisive word, John. I think to your point, some people think it’s expensive or it’s elitist or it’s unapproachable. And yet I’m on this mission to really reframe and change the narrative around that. It’s my belief that luxury is both inclusive and exclusive. So inclusive, John, meaning I think luxury is for everyone every day. It’s just that our definitions of luxury are different. We can get into that.

John Jantsch (01:20.492)

Yeah, it is. Yeah.

John Jantsch (01:24.439)

Right.

Neen (01:45.339)

But I think it’s exclusive because we all have the privilege of being able to roll out a red carpet experience for our clients, for our team members. And so if you look at my body of work, you mentioned intentionality and attention. So if you think back through the books that I’ve already written, folding time, I said to the world, you can’t manage time, but you can manage your attention. And then I published Attention Pays, where I said it’s really intention that makes our attention valuable.

And I had shared that attention’s about connection, right? And I see my new book, Exceptional Experiences, as the evolution of all of those things, because what I believe is that it’s really luxury is about the human connection, and now more than ever before in our digital AI world, John, I think we’re all craving that human connection. So really to me, luxury, what it means to me and what it means to you could be different. And so what I did was a research study on that.

very topic. So even luxury as a word, John, it is one that we all need to kind of think about what it means to us personally and what it means to brands.

John Jantsch (02:43.382)

Yeah.

John Jantsch (02:52.174)

Yeah, and I think a lot of people jump immediately to, you know, gold plating or something. mean, you know, like the tangible things, right, of luxury. And I think I may have read this actually in your work. It’s really more, luxury is more of a feeling or how you make somebody feel, right? Or how whatever the product or purchasing the product makes you feel. And I think that that’s probably the, I mean, should we even say luxurious? Does that sound more like a feeling?

Neen (02:56.951)

Sure. Mm-hmm.

in your work. It’s really more…

Neen (03:07.803)

Right. Yes.

Neen (03:16.635)

Should we even say luxurious? that sound more like a feeling? Yeah, and I think it is. But John, think too what makes you feel special and feels like luxurious to you could be different to someone else. But we all have this power. have this power to create these experiences for others, which is why the book has been called exceptional experiences, because I think one of the things that I did when I did this proprietary research study, the only one of its kind in the world.

John Jantsch (03:29.678)

I assure you it is. I assure you it is.

Neen (03:47.131)

While people have different versions of what luxury is, they have different mindsets, What they all agreed was that luxury could be defined as high quality, long lasting, unique, authentic and indulgent. Now, indulgent is the word that most people will be like, you know, some people are like, I don’t know if that’s me, but think about all the other four words, John. They could apply to leadership.

John Jantsch (03:53.55)

Mm-hmm.

Neen (04:14.863)

High quality, long lasting, authentic and unique. And so that’s truly how luxury is defined. So then what we do is we take it a step further and say, well, what does luxury mean for you? And that could be different.

John Jantsch (04:26.73)

Yeah. So, so also in the subtitle, five luxury levers, attention, anticipation, personalization, generosity, gratitude. Did I get that right?

Neen (04:28.077)

So also at the summer.

Neen (04:36.771)

Yeah, so we have taken these five luxury levers and what we’ve said is because of all the consulting that I do with global brands, whether it’s as a keynote or whether I’m confident to the CEOs working with their teams, what I realized was this experience elevation model, which is the framework is inside the book. You can all see that in the book is what I realized is.

My CEOs are measured on two things. And so are so many of the small businesses listening to this or the marketing professionals. And that is they’re measured on mind share and market share. The model has been designed so that you do everything from capturing the attention of the clients you want to work with, right? Which as marketers, we always were in the attention business, right? How do we capture the attention? And so that is really top of mind. How do you really grab that mind share all the way through to the pinnacle of the model is how do you create

advocates of those same people, which is really about driving revenue, which is about market share. So if you think top of mind, top of market, what my experience elevation model does inside the book, it’s just a framework that anyone can apply as you entice people to do business with you and invite them into your community. You get them excited about what you’re offering and then delight them with all the different ways you can do that. So you ignite them to be advocates. That’s the five luxury levers.

John Jantsch (05:56.654)

All right, so let’s unpack them, each of the words, can we? And you say lever, I say lever, I don’t know.

Neen (06:01.168)

Yeah!

Let’s yeah, we can go with whatever makes you feel comfortable, but I know our listeners are probably saying, what did she say? Lever, lever. We can go with lever for today.

John Jantsch (06:10.318)

Okay, so attention is kind of a loaded word for marketers, know, right? Because it’s getting really noisy. There’s so many distractions because everybody’s trying to get our attention. So what are some practical ways that attention is more about being present rather than being loud?

Neen (06:16.248)

Mm-hmm.

Neen (06:22.046)

So noisy.

Neen (06:32.634)

Mm hmm. It is. I mean, John, think about it as marketers, we’re brilliant storytellers. But what I think we need to do is, and while the book does mention storytelling as a system of elevation, of course, because we need to be able to tell stories. One of the stories that can really capture people’s attention is origin stories.

If you look to luxury brands like Chanel, if you’ve even walked into a Chanel makeup counter in your department store, every product, every piece of merchandise, every name is associated with Coco herself. And as the sales associate explains the name of that lipstick and why it is the way it is and that the merchandise has been designed like the staircase in her apartment in Paris.

All of a sudden as a consumer, you’re like, I need that lipstick because I want to be closer to Chanel. So when it comes to attention, it’s not just about storytelling. It’s also about the origin story so that people get to understand why you as the small business owner, why you as the marketer are so passionate. But another system and a practical thing we talk about here as far as capturing attention, John, is being more collaborative and being very creative. Billy Carl-Samuel, one of my favorite champagne houses.

They partnered with Hansman Seville Rowe, a bespoke suit tailor. Now, what do those two businesses have in common? Well, they share the same kind of clients, but what they were able to do was to create a tweed that was based on champagne. The white flowers, the white foam of champagne, the steel vats with the silver, the green leaves of the vines. And so they created a tweed based on their partnership that they then sold to their clients.

So understanding that if we want to capture attention now, John, we have to do it in more creative ways through the origin stories, through the collaborations we have. But being present for some of us in the most practical sense is sometimes just putting our phone down. Sometimes it’s just actually looking at the person and saying hello and making them feel seen and heard. That’s a very easy way for all of us, no matter what business we’re in, to be more present.

John Jantsch (08:39.624)

I want to go to another one and we don’t have to unpack all five of these, but one that I thought was kind of curious or I’m curious about was anticipation as the hallmark of luxury. Can you maybe use an example of that one? Because the book is loaded with case studies.

Neen (08:54.679)

Yeah, I love this. Yes. When you think about it, the luxury lever, to use your word, of delight is, know, how do we anticipate needs that people don’t even know they have? And let’s think about this. If you, think too often as marketers, as small businesses, as managers of businesses, we act like the bellhop. And a bellhop in a hotel is vital. They move the bags quickly through the hotel lobby and up to your room and efficiency is key and it’s very transactional for them, right?

But if you think about it, we don’t want to think like a bellhop. We want to think like a concierge. Because a concierge, John, they’re the most well-known revered position in a hotel. They’re the go-to person, which is what we want to be as a small business or a marketer, right? And what they do is they get us that ticket to that particular concert or that table. We couldn’t get that reservation, but here’s how a concierge is different. A concierge anticipates needs we didn’t even know we had.

They make suggestions in our community or in the hotel or things we didn’t even know we wanted. But what that requires is a fascination. Luxury brands are genius at personalization and customization. Personalization is really about information and as marketers we have a lot of information data points. Customization is about connection. How do you connect in a deeper way to the clients who already love you or want to do business with you?

But I think it is fascination that requires that anticipation. We have to be so curious about the people we want to serve, John, that we ask the extra questions, that we get to give them our undivided attention. So personalization, customization, fascination, this anticipation, we need to have systems in place to do that. We need to teach our team to be more curious.

to spend more time, to capture those data points so we can use it in our conversations later. It might be the simplicity of a newsletter that you have and actually using the person’s name and capturing their first name in your sign up form so that that’s the simplest, easiest way and get it right so the spelling is correct. But let’s like.

Neen (11:06.337)

simplest form, we love the sound of our own name, John. You know, if you go into your coffee shop and they know your name or your favorite restaurant, you just smile a little bigger because someone saw you. That’s what anticipation is.

John Jantsch (11:25.826)

You know, it’s funny. mean, some of this is right out of, some ways is right out of how to win friends and influence people, right? It’s some of the…

Neen (11:32.883)

Dale Carnegie said it himself in the early 1900s when he wrote that book he says a person’s name is the sweetest sound and he was right back then and it’s as right today as it was back then because but the stealth message don’t tell anyone but the real message of this book John is how do you make people feel seen heard and valued luxury brands do that so so well my whole body of work is about how do you create these moments that matter for people

And he had it right when he wrote that book, How to Win Friends and Influence People. And we all crave that.

John Jantsch (12:13.41)

You talk about something, because I’m sure there’s some people that are starting to say, okay, this is great. Like, how do we start kind of thinking this way or bringing this around? You talk about something you call experience audits. You want to kind of walk us through that?

Neen (12:16.795)

There’s some people that starting to say, okay, this is great. Like how do we start?

something you call experience on it. Can you walk us through that? Yeah.

It doesn’t matter, you don’t have to have a luxury product to provide a luxury level of service, right? So you could be running a mechanic shop. I use the same consulting model when I’m working with the emergency rooms for some of my hospital clients. So you can apply these five luxury levers at any business. It’s really about finding the system of elevation that makes the most sense for you and what you’re trying to achieve. But an easy experience audit is maybe you could even find out what the luxury points are not.

doesn’t feel like luxury in your business if there’s too many forms to fill out, if the lines are too long, if there’s weeds in your garden, if there’s dusty old magazines in your reception area. It’s very easy to see and look around what’s not luxury, John. That’s a really easy starting point. I do encourage businesses, regardless of what type of business you have, to if you want to upskill your team to provide a more luxury level of service,

Send them to a hotel lobby, give them a budget, get them to order a coffee and sit and observe what’s going on. Do they notice the way the staff move, they dress, they speak, the sounds, the smells, the touch points, the service they receive? Allow your team members to enjoy some luxury so they understand it and then get them to come back and debrief it with the team. What did they see, hear, smell, touch?

Neen (13:48.74)

What was all of the senses that were engaged in that experience so they can do an audit out into the world as well? I also really encourage my teams, the clients I work with to mystery shop, to mystery shop, have someone mystery shop their business. Now this is an old technique yet it’s still valid for today, right? Mystery shop your competitors, mystery shop, have someone mystery shop your business and then do a bit of a readout so the team get to hear.

This was their experience. There’s so many ways you can do an experience audit.

John Jantsch (14:21.218)

You know, it’s funny, when I think back in hindsight, some of the best experiences, luxury experiences I’ve had, wasn’t, the place wasn’t trying to be that. They weren’t trying to put that on as like, we’re very, like you said, exclusive. They just did everything. In some ways you don’t notice luxury, right?

Neen (14:26.485)

experiences I’ve had. wasn’t, the place wasn’t.

Neen (14:39.684)

Yes, and it’s easy because one of the things that often is associated with luxury is ease. The Ritz has a, they have a preference that you only ever enter your information once. Now let’s think about this. Like I was at a hotel this week. I mean, I travel for a living. That’s my job. Some people drive, I fly. It’s the same thing.

It’s just different form of commute. So I stay in a lot of hotels and every time I open my computer I had to add my hotel room and my name for the Wi-Fi I mean multiple times think of how often we open and close that computer and so the Ritz has got it right because they’re like Let’s just enter your information once so now the system says I see you. Mr. Jance I’m so glad that you’re back with us and then that’s all you have to do. So sometimes luxury is ease How do we make it really easy for people to do business with us?

John Jantsch (15:08.419)

Yes.

John Jantsch (15:28.012)

Yeah. So, all right. If you were going to, I loved, I love doing this to people that write books and they have like five key things or seven key things. And I asked them to pick the fit, not only their favorite, but like if somebody came to you and they probably do this at the end of a talk, right? Okay. That’s all great, Neen. But like, what’s the one thing I need to focus on like for the next 30 days, what would you tell them?

Neen (15:41.532)

If somebody came to you…

Neen (15:48.419)

Yeah!

can tell you what my favorite thing is that often gets overlooked. And that is how do you really engage the five senses? Because John, we all know this, especially as marketers, that our sense of smell gives us a deeper emotional connection to a brand. We can smell a meal or a fragrance from someone who’s important to us and all of a sudden we’re transported back.

Look at something like the Addition Hotels. They have a signature fragrance. If I walk into the Tampa Addition, the Madrid Addition, or the New York Addition Hotel, every time I know exactly where I am because they have a signature scent. I would invite people that regardless of what business you’re in, how do you engage the five senses? And if you’re a digital business, if everything’s 100 % online, think about how you’re using the language of sight and smell and touch.

And think about how do you elevate that? Look at Ikea. 60 % of the purchases at Ikea are unplanned. Why? Because they deliberately appeal to all five senses. You smell the meatballs, you walk through the store, you touch the fabrics, you build it yourself. And then $500 later that you didn’t even know you needed to spend, you’ve got a whole lot of to-do list items because you’ve been shopping at Ikea. They’re geniuses at this. So I would say to people, start.

with thinking how do we engage the senses in the lobby, the reception, the collaterals, all of those things.

John Jantsch (17:14.83)

I was going to ask you, not just digital businesses, mean, every type of business is using more automation. We’re using AI. We’re becoming more efficient. We’re in some ways distancing the customer. How do you take advantage of the fact that I think people are craving that more because they’re losing it?

Neen (17:17.884)

I mean, every type of business is using more automation. We’re using AI. We’re becoming more efficient.

Neen (17:31.621)

take it.

Neen (17:37.966)

Because I do things like I still write handwritten notes. I’m a big fan of a handwritten note. And so that’s an easy way to say to a client, we really appreciate doing business with you. And it costs me a stamp and two minutes of my time. I’m also a fan of sending like what I call lumpy mail. So like actual packages in the post so that someone opens it. Because if you get your mail at the end of the day, I don’t know about you, but all the white envelopes generally equal some sort of bill or invoice. So if I get something that feels like a present.

John Jantsch (17:41.837)

Yeah.

John Jantsch (17:55.074)

Mm-hmm.

John Jantsch (18:05.878)

or no, it’s a credit card application. It’s what it is. Yeah.

Neen (18:07.708)

It’s awesome. Okay, a credit card. There you go. There you go. So I think what we need to think about is how do we bring the human connection back into those opportunities? How about instead of just sending an email, what if you got out your cell phone and you shot a short video and sent a text message and said, I love doing business with you. By the way, we just got this new set of tires in. I think they’d be great for your car.

John Jantsch (18:23.726)

Mm-hmm.

Neen (18:32.636)

I just wanted to let you know about them. Here’s a picture of them. Send. imagine if we brought our voice, our human voice back into business through video messaging, through the text messaging, through voice notes. There’s so easy ways. It still feels like a system of elevation, but instead of just sending yet another email that’s going to land in someone’s inbox and get cluttered up by the 200 other emails they have, what if you leverage that personal touch?

That’s the type of thing. If you see something and say, Hey, I saw this and I thought of you. That’s a very easy line to say to a customer. Like I see you, I hear you. know you’re important to me. That’s why I think luxury is about human connection.

John Jantsch (19:16.204)

Yeah. And I, and I do think, I mean, I personally recognize when somebody, I mean, it’s easy to hit, like you hit, you said send, you know, to 20,000 people at once, right? That’s why it’s appealing because you can do it. But, but yeah, I was going to say, but I, I, I personally noticed when somebody does something that I know they can’t automate.

Neen (19:25.308)

Right? That’s why it’s appealing. Sure, it’s efficient, but that’s thinking like a bellhop.

I notice when somebody does that.

Yes. And it’s more obvious now, John. And so when you think about it, if you really want people to pay attention to what you’re doing, you don’t want to be like everybody else. You want to think about, for example, I use pink, my brand is pink, if people didn’t know that, and you’re listening to this, I use pink mailers for books that I send out. Does it cost a little more? Sure. But when people get it, they say, I know it was from you immediately.

John Jantsch (19:39.799)

Yeah.

Neen (20:02.33)

because there’s a consistency of the brand, right? But I still have to ship things. So I most will just choose something that feels a little bit more unique. I hand write labels so that they know that it’s my handwriting that I took the time to send it to them. That’s why I like to write a handwritten note that you can’t order. I mean, you can, that’s not true. You can automate that kind of thing now, but I feel like we have to think about, especially those top tier clients that we’re have, that we’re serving.

What is it that we’re doing for them? It could be the simplicity, John, of having a private event. Maybe, let’s say you’re working, going back to the tire shop example, you might be running a tire shop, which does not feel like luxury, but you know what you could do?

You could open a little bit earlier for your top tier clients. They could meet the mechanics. They could explain more about the tires and the wheel balancing and how you take care of them and what to do in bad weather. And all of a sudden you’re getting more of an exclusive luxury experience from your local tire dealer. It doesn’t take a lot of thought, but it does take effort.

John Jantsch (21:06.818)

Yeah, it’s also interesting. mean, you expect a luxury experience from the bespoke tailor. mean, that’s sort of like that’s the bar of entry for them, right? So imagine this business that you’re not really expecting that from. What a differentiator, right?

Neen (21:12.644)

Of course.

Neen (21:21.402)

Yes and then because it’s so differentiated, the client can’t help but tell other people. We used a Tyler for a home project many years ago. I cannot tell you how many times I have referred that Tyler. They had perfectionism like I’ve never seen before. They cleaned up. They were so lovely, so polite, well groomed and

People want that level of service from anyone who’s in their home, but this Tyler, he went above and beyond all of that. And so what I want people to think about is luxury, that connection point. What is it you could do to anticipate things? People didn’t even know they needed, therefore thinking more like a concierge. We can all do that. We just have to invest the time and energy to think about it in advance. Then you can systemize it.

John Jantsch (22:06.336)

And now we’re back to attention, aren’t we? So, Neen, I appreciate you taking a few moments to stop by. Where would you invite people to connect with you? Obviously, find out about your work and your latest book.

Neen (22:08.152)

Always about attention,

Neen (22:19.328)

Neenjames.com you can find out everything there. You can also download a free self assessment to find out what your own luxury mindset is. It’ll take you less than five minutes to do it. It’s free. So go to the website Neenjames.com grab your copy of the book and download the assessment.

John Jantsch (22:33.824)

Awesome. Well, again, I appreciate you taking a moment and hopefully we’ll run into you one of these days out there on the road.

Neen (22:38.864)

I would love that. Thank you for everything you do in the world, John.

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This article contains spoilers for Alien: Earth episode 8.

There’s a long-standing tradition in storytelling: If you introduce a parasitic alien eyeball in the first act, it had better take over someone’s brain by the third act. 

While it certainly made for a stunning, downright demonic visual, the so-called “eye midgeof FX’s Alien: Earth couldn’t occupy the orbital socket of that sheep all season. At a certain point, the little buddy known as T. Ocellus would have to find a human host like it did aboard the USCSS Maginot when it commandeered the engineer Shmuel (Michael Smiley). Fan theories regarding the eyeball’s next host ran the gamut from the obvious (Samuel Blenkin’s Boy Kavalier) to the unlikely (any of the hybrids) to the wickedly creative (the xenomorph herself). 

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In the end, however, the eye-opening moment doesn’t belong to any of those candidates but rather humble egghead Arthur Sylvia… or, more accurately: what’s left of Arthur Sylvia. Near the conclusion of the Alien: Earth season 1 finale “The Real Monsters,” the action cuts away from the claustrophobic confines of Prodigy Corporation’s Neverland compound to the sunny Thai beach outside. There Arthur’s corpse has washed ashore, with the fatherly scientist having been killed in the previous episode by the a more familiar Alien foe: the chestburster. The loose T. Ocellus skitters across the sand, removes Arthur’s moldering left eye, and crawls in. Arthur’s body jolts up, now host to its second extraterrestrial invader in as many days.

FX's Alien: Earth -- "Emergence" -- Season 1, Episode 7 (Airs Tues, Sept 16) -- Pictured: David Rysdahl as Arthur.  CR: Patrick Brown/FX

“I’ve been thinking a lot about the fact that I’ve never played an alien before,” Arthur Syliva actor David Rysdahl says. “There’s such an absurdity to this T. Ocellus that I think it’d be really fun to play.”

Rysdahl is one of several Alien: Earth performers who have previously worked with series showrunner Noah Hawley in his FX anthology effort Fargo. Den of Geek caught up with the affable Midwest-born actor to discuss how that Hawley connection led to Arthur’s big moment and what he hopes to see through that cursed eye in Alien: Earth season 2.

Den of Geek: What was your reaction when you heard that the Eyeball would be going into your head?

David Rysdahl: The Eyeball was a last minute thing. It was the night before the episode eight scripts came in and Noah texted me ‘I’m not done with you yet.” I thought I was gonna be done for the season! It was a moment of discovery for both Arthur and for David.

Have you been following the online chatter for Alien: Earth at all? “Whose brain is the Eyeball ending up in?” has been a hot topic of conversation.

A little bit. I try to dabble in it. I do find it interesting – you make something and then it’s not yours anymore. It’s the world’s, it’s everybody’s, it’s all of ours now. I had seen some of the speculation of like “who’s it going to go into?” [The cast and crew] all actually thought similarly to the fans when we were shooting it. We were like “it’s gonna go into somebody in episode eight.” Little did we know it would be Arthur’s corpse. We actually had a very similar and parallel experience to what the fans are having now.

Has Noah let you in on what’s in store for Arthur in season 2 at all? What are you hoping for?

We’re still figuring it out. Noah’s got a lot of ideas but he’s always a little tight-lipped. I’ve been thinking a lot about the fact that I’ve never played an alien before. I’ve never played something that’s seen a lot of the universe but also has a sense of humor. Like the pi episode with the shit on the floor. That’s funny! There’s such an absurdity to this T. Ocellus that I think it’d be really fun to play. I mean, there are already a lot of rules for this little creature from season one. What does it do to the brain that it’s in? It uses this new lens to see the world, and Arthur’s a new lens so how much of Arthur can I bring in? I’m having a lot of ideas as an actor already, so we’ll see how Noah wants to shape it.

Your one scene in the finale obviously packs a punch but I feel like the penultimate episode is Arthur’s finest hour. What was it like playing that scene with Slightly (Adarsh Gourav) and Smee (Jonathan Ajayi) in which you’re very gentle with them, holding their hands and teaching them about lying, just before the chestburster moment?

Noah and I talked about this idea that I’m a scientist and I’m a dad. And slowly through the course of the season, the dad wins out. That last scene needs to feel “full father.” I’m no longer seeing them as hybrids; I’m seeing them as two children who I care for deeply.

We’ve all seen what the chestburster does. So the “what” is not in question, but the “how” is interesting. We were like “well, what makes this chestburster moment distinct and interesting from the ones that have come before us?” This is a father being chestbursted by his “son” to birth a new “xenomorph son” in a way. It was actually the simplest scene because all the science has faded, and it’s just me being a father to two troubled sons.

From a physical acting perspective, what is it like to be chestbursted? Did you do research into previous chestburstings?

Definitely. You know that you’re entering canon so you have to pay respect to what’s come before you and then also try to do it your own way. I watched John Hurt in that original chestburster scene a lot. We shot the exterior beach scene, and then we showed the actual chestbursting on a platform made of sand, where half of my body is not mine. It’s a puppet being worked on with three puppeteers. The “burster” itself is its own puppet and it’s all mechanical.

The moment is not just mine. It’s this group of people who’ve come together who have researched it and practiced it every couple of weeks. You just kind of trust that whatever’s happening feels correct and unique. You don’t have to imagine too much because it’s actually happening to you in that moment. That’s kind of what I love about being an actor. When else would you be able to go through something like that? Well, hopefully never, but I crave that experience as a person. And acting allows you to have these experiences that are literally extraterrestrial.

As one of the few performers who Noah brought over to Alien: Earth from Fargo, what was it like working with him on this versus that original experience?

For myself, [Fargo season 5 character] Wayne and Arthur are kind of mirror images. They’re two fathers who go through crises with their families. Wayne is so optimistic that he’s never going to be hurt, right? Arthur has so many conflicting emotions and this sense that he’s doomed. And then you have the contrast of a very cold place [of Fargo‘s Minnesota] and a very hot place [of Alien: Earth‘s Thailand]. Fargo is musical and melodious in its language. Alien is very ’70s with the naturalism of this heightened science fiction.

They’re still Noah Hawley’s magic and he is still paying tribute to the source material and then wanting you to make a choice. Noah’s always like “just make a choice. I’ll tell you if it’s right or not. Just make a strong choice.” It’s a collaboration because he’ll then be able to write for you as you go forward. He sees things happening in the beginning of the season that he wants to amplify or change course on throughout. They’re two different beats but it’s still Noah Hawley’s brilliant brain.

Is there anything else you want to mention about your Alien: Earth experience that you haven’t gotten the chance to say yet?

I think I haven’t talked enough about how Thailand is a character in the show – the people, the landscape – it’s a really special culture. Just being in that allows for new ideas and new perspectives to infiltrate your actor body. Talking about Alien with a crew that doesn’t speak English: it’s a story about people and I think that’s important right now. Being taken care of by these amazing Thai people and even being invited out to play pickleball or whatever on weekends really helped me feel like this is a global show. And I think that’s translated into the work.

All eight episodes of Alien: Earth are available to stream on Hulu now.

The post Alien: Earth Finale – In Conversation With The Eyeball’s Newest Host appeared first on Den of Geek.

Is Peacemaker Season 2 About to Adapt the Darkest DC Universe?

This post contains spoilers for Peacemaker season 2 episodes 1-5. For the first five episodes of Peacemaker‘s second season, Chris Smith believes that he has found the best universe ever. This alternate reality that he accesses through a Quantum Folding Chamber offers everything that Chris wants. Not only is his father kind and supportive, not […]

The post Is Peacemaker Season 2 About to Adapt the Darkest DC Universe? appeared first on Den of Geek.

This article contains spoilers for Alien: Earth episode 8.

There’s a long-standing tradition in storytelling: If you introduce a parasitic alien eyeball in the first act, it had better take over someone’s brain by the third act. 

While it certainly made for a stunning, downright demonic visual, the so-called “eye midgeof FX’s Alien: Earth couldn’t occupy the orbital socket of that sheep all season. At a certain point, the little buddy known as T. Ocellus would have to find a human host like it did aboard the USCSS Maginot when it commandeered the engineer Shmuel (Michael Smiley). Fan theories regarding the eyeball’s next host ran the gamut from the obvious (Samuel Blenkin’s Boy Kavalier) to the unlikely (any of the hybrids) to the wickedly creative (the xenomorph herself). 

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In the end, however, the eye-opening moment doesn’t belong to any of those candidates but rather humble egghead Arthur Sylvia… or, more accurately: what’s left of Arthur Sylvia. Near the conclusion of the Alien: Earth season 1 finale “The Real Monsters,” the action cuts away from the claustrophobic confines of Prodigy Corporation’s Neverland compound to the sunny Thai beach outside. There Arthur’s corpse has washed ashore, with the fatherly scientist having been killed in the previous episode by the a more familiar Alien foe: the chestburster. The loose T. Ocellus skitters across the sand, removes Arthur’s moldering left eye, and crawls in. Arthur’s body jolts up, now host to its second extraterrestrial invader in as many days.

FX's Alien: Earth -- "Emergence" -- Season 1, Episode 7 (Airs Tues, Sept 16) -- Pictured: David Rysdahl as Arthur.  CR: Patrick Brown/FX

“I’ve been thinking a lot about the fact that I’ve never played an alien before,” Arthur Syliva actor David Rysdahl says. “There’s such an absurdity to this T. Ocellus that I think it’d be really fun to play.”

Rysdahl is one of several Alien: Earth performers who have previously worked with series showrunner Noah Hawley in his FX anthology effort Fargo. Den of Geek caught up with the affable Midwest-born actor to discuss how that Hawley connection led to Arthur’s big moment and what he hopes to see through that cursed eye in Alien: Earth season 2.

Den of Geek: What was your reaction when you heard that the Eyeball would be going into your head?

David Rysdahl: The Eyeball was a last minute thing. It was the night before the episode eight scripts came in and Noah texted me ‘I’m not done with you yet.” I thought I was gonna be done for the season! It was a moment of discovery for both Arthur and for David.

Have you been following the online chatter for Alien: Earth at all? “Whose brain is the Eyeball ending up in?” has been a hot topic of conversation.

A little bit. I try to dabble in it. I do find it interesting – you make something and then it’s not yours anymore. It’s the world’s, it’s everybody’s, it’s all of ours now. I had seen some of the speculation of like “who’s it going to go into?” [The cast and crew] all actually thought similarly to the fans when we were shooting it. We were like “it’s gonna go into somebody in episode eight.” Little did we know it would be Arthur’s corpse. We actually had a very similar and parallel experience to what the fans are having now.

Has Noah let you in on what’s in store for Arthur in season 2 at all? What are you hoping for?

We’re still figuring it out. Noah’s got a lot of ideas but he’s always a little tight-lipped. I’ve been thinking a lot about the fact that I’ve never played an alien before. I’ve never played something that’s seen a lot of the universe but also has a sense of humor. Like the pi episode with the shit on the floor. That’s funny! There’s such an absurdity to this T. Ocellus that I think it’d be really fun to play. I mean, there are already a lot of rules for this little creature from season one. What does it do to the brain that it’s in? It uses this new lens to see the world, and Arthur’s a new lens so how much of Arthur can I bring in? I’m having a lot of ideas as an actor already, so we’ll see how Noah wants to shape it.

Your one scene in the finale obviously packs a punch but I feel like the penultimate episode is Arthur’s finest hour. What was it like playing that scene with Slightly (Adarsh Gourav) and Smee (Jonathan Ajayi) in which you’re very gentle with them, holding their hands and teaching them about lying, just before the chestburster moment?

Noah and I talked about this idea that I’m a scientist and I’m a dad. And slowly through the course of the season, the dad wins out. That last scene needs to feel “full father.” I’m no longer seeing them as hybrids; I’m seeing them as two children who I care for deeply.

We’ve all seen what the chestburster does. So the “what” is not in question, but the “how” is interesting. We were like “well, what makes this chestburster moment distinct and interesting from the ones that have come before us?” This is a father being chestbursted by his “son” to birth a new “xenomorph son” in a way. It was actually the simplest scene because all the science has faded, and it’s just me being a father to two troubled sons.

From a physical acting perspective, what is it like to be chestbursted? Did you do research into previous chestburstings?

Definitely. You know that you’re entering canon so you have to pay respect to what’s come before you and then also try to do it your own way. I watched John Hurt in that original chestburster scene a lot. We shot the exterior beach scene, and then we showed the actual chestbursting on a platform made of sand, where half of my body is not mine. It’s a puppet being worked on with three puppeteers. The “burster” itself is its own puppet and it’s all mechanical.

The moment is not just mine. It’s this group of people who’ve come together who have researched it and practiced it every couple of weeks. You just kind of trust that whatever’s happening feels correct and unique. You don’t have to imagine too much because it’s actually happening to you in that moment. That’s kind of what I love about being an actor. When else would you be able to go through something like that? Well, hopefully never, but I crave that experience as a person. And acting allows you to have these experiences that are literally extraterrestrial.

As one of the few performers who Noah brought over to Alien: Earth from Fargo, what was it like working with him on this versus that original experience?

For myself, [Fargo season 5 character] Wayne and Arthur are kind of mirror images. They’re two fathers who go through crises with their families. Wayne is so optimistic that he’s never going to be hurt, right? Arthur has so many conflicting emotions and this sense that he’s doomed. And then you have the contrast of a very cold place [of Fargo‘s Minnesota] and a very hot place [of Alien: Earth‘s Thailand]. Fargo is musical and melodious in its language. Alien is very ’70s with the naturalism of this heightened science fiction.

They’re still Noah Hawley’s magic and he is still paying tribute to the source material and then wanting you to make a choice. Noah’s always like “just make a choice. I’ll tell you if it’s right or not. Just make a strong choice.” It’s a collaboration because he’ll then be able to write for you as you go forward. He sees things happening in the beginning of the season that he wants to amplify or change course on throughout. They’re two different beats but it’s still Noah Hawley’s brilliant brain.

Is there anything else you want to mention about your Alien: Earth experience that you haven’t gotten the chance to say yet?

I think I haven’t talked enough about how Thailand is a character in the show – the people, the landscape – it’s a really special culture. Just being in that allows for new ideas and new perspectives to infiltrate your actor body. Talking about Alien with a crew that doesn’t speak English: it’s a story about people and I think that’s important right now. Being taken care of by these amazing Thai people and even being invited out to play pickleball or whatever on weekends really helped me feel like this is a global show. And I think that’s translated into the work.

All eight episodes of Alien: Earth are available to stream on Hulu now.

The post Alien: Earth Finale – In Conversation With The Eyeball’s Newest Host appeared first on Den of Geek.

Live Auction Brings The Fantastic Four and Other Marvel Comics to Collectors Everywhere

Comic fans and collectors are in for a treat this week as eBay Live plays host to an exclusive auction featuring some of Marvel’s rarest treasures. The live event will take place Thursday, September 25, 2025, at 7 p.m. ET and will be led by a trio of familiar faces for our regular attendees: legendary […]

The post Live Auction Brings The Fantastic Four and Other Marvel Comics to Collectors Everywhere appeared first on Den of Geek.

This article contains spoilers for Alien: Earth episode 8.

There’s a long-standing tradition in storytelling: If you introduce a parasitic alien eyeball in the first act, it had better take over someone’s brain by the third act. 

While it certainly made for a stunning, downright demonic visual, the so-called “eye midgeof FX’s Alien: Earth couldn’t occupy the orbital socket of that sheep all season. At a certain point, the little buddy known as T. Ocellus would have to find a human host like it did aboard the USCSS Maginot when it commandeered the engineer Shmuel (Michael Smiley). Fan theories regarding the eyeball’s next host ran the gamut from the obvious (Samuel Blenkin’s Boy Kavalier) to the unlikely (any of the hybrids) to the wickedly creative (the xenomorph herself). 

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In the end, however, the eye-opening moment doesn’t belong to any of those candidates but rather humble egghead Arthur Sylvia… or, more accurately: what’s left of Arthur Sylvia. Near the conclusion of the Alien: Earth season 1 finale “The Real Monsters,” the action cuts away from the claustrophobic confines of Prodigy Corporation’s Neverland compound to the sunny Thai beach outside. There Arthur’s corpse has washed ashore, with the fatherly scientist having been killed in the previous episode by the a more familiar Alien foe: the chestburster. The loose T. Ocellus skitters across the sand, removes Arthur’s moldering left eye, and crawls in. Arthur’s body jolts up, now host to its second extraterrestrial invader in as many days.

FX's Alien: Earth -- "Emergence" -- Season 1, Episode 7 (Airs Tues, Sept 16) -- Pictured: David Rysdahl as Arthur.  CR: Patrick Brown/FX

“I’ve been thinking a lot about the fact that I’ve never played an alien before,” Arthur Syliva actor David Rysdahl says. “There’s such an absurdity to this T. Ocellus that I think it’d be really fun to play.”

Rysdahl is one of several Alien: Earth performers who have previously worked with series showrunner Noah Hawley in his FX anthology effort Fargo. Den of Geek caught up with the affable Midwest-born actor to discuss how that Hawley connection led to Arthur’s big moment and what he hopes to see through that cursed eye in Alien: Earth season 2.

Den of Geek: What was your reaction when you heard that the Eyeball would be going into your head?

David Rysdahl: The Eyeball was a last minute thing. It was the night before the episode eight scripts came in and Noah texted me ‘I’m not done with you yet.” I thought I was gonna be done for the season! It was a moment of discovery for both Arthur and for David.

Have you been following the online chatter for Alien: Earth at all? “Whose brain is the Eyeball ending up in?” has been a hot topic of conversation.

A little bit. I try to dabble in it. I do find it interesting – you make something and then it’s not yours anymore. It’s the world’s, it’s everybody’s, it’s all of ours now. I had seen some of the speculation of like “who’s it going to go into?” [The cast and crew] all actually thought similarly to the fans when we were shooting it. We were like “it’s gonna go into somebody in episode eight.” Little did we know it would be Arthur’s corpse. We actually had a very similar and parallel experience to what the fans are having now.

Has Noah let you in on what’s in store for Arthur in season 2 at all? What are you hoping for?

We’re still figuring it out. Noah’s got a lot of ideas but he’s always a little tight-lipped. I’ve been thinking a lot about the fact that I’ve never played an alien before. I’ve never played something that’s seen a lot of the universe but also has a sense of humor. Like the pi episode with the shit on the floor. That’s funny! There’s such an absurdity to this T. Ocellus that I think it’d be really fun to play. I mean, there are already a lot of rules for this little creature from season one. What does it do to the brain that it’s in? It uses this new lens to see the world, and Arthur’s a new lens so how much of Arthur can I bring in? I’m having a lot of ideas as an actor already, so we’ll see how Noah wants to shape it.

Your one scene in the finale obviously packs a punch but I feel like the penultimate episode is Arthur’s finest hour. What was it like playing that scene with Slightly (Adarsh Gourav) and Smee (Jonathan Ajayi) in which you’re very gentle with them, holding their hands and teaching them about lying, just before the chestburster moment?

Noah and I talked about this idea that I’m a scientist and I’m a dad. And slowly through the course of the season, the dad wins out. That last scene needs to feel “full father.” I’m no longer seeing them as hybrids; I’m seeing them as two children who I care for deeply.

We’ve all seen what the chestburster does. So the “what” is not in question, but the “how” is interesting. We were like “well, what makes this chestburster moment distinct and interesting from the ones that have come before us?” This is a father being chestbursted by his “son” to birth a new “xenomorph son” in a way. It was actually the simplest scene because all the science has faded, and it’s just me being a father to two troubled sons.

From a physical acting perspective, what is it like to be chestbursted? Did you do research into previous chestburstings?

Definitely. You know that you’re entering canon so you have to pay respect to what’s come before you and then also try to do it your own way. I watched John Hurt in that original chestburster scene a lot. We shot the exterior beach scene, and then we showed the actual chestbursting on a platform made of sand, where half of my body is not mine. It’s a puppet being worked on with three puppeteers. The “burster” itself is its own puppet and it’s all mechanical.

The moment is not just mine. It’s this group of people who’ve come together who have researched it and practiced it every couple of weeks. You just kind of trust that whatever’s happening feels correct and unique. You don’t have to imagine too much because it’s actually happening to you in that moment. That’s kind of what I love about being an actor. When else would you be able to go through something like that? Well, hopefully never, but I crave that experience as a person. And acting allows you to have these experiences that are literally extraterrestrial.

As one of the few performers who Noah brought over to Alien: Earth from Fargo, what was it like working with him on this versus that original experience?

For myself, [Fargo season 5 character] Wayne and Arthur are kind of mirror images. They’re two fathers who go through crises with their families. Wayne is so optimistic that he’s never going to be hurt, right? Arthur has so many conflicting emotions and this sense that he’s doomed. And then you have the contrast of a very cold place [of Fargo‘s Minnesota] and a very hot place [of Alien: Earth‘s Thailand]. Fargo is musical and melodious in its language. Alien is very ’70s with the naturalism of this heightened science fiction.

They’re still Noah Hawley’s magic and he is still paying tribute to the source material and then wanting you to make a choice. Noah’s always like “just make a choice. I’ll tell you if it’s right or not. Just make a strong choice.” It’s a collaboration because he’ll then be able to write for you as you go forward. He sees things happening in the beginning of the season that he wants to amplify or change course on throughout. They’re two different beats but it’s still Noah Hawley’s brilliant brain.

Is there anything else you want to mention about your Alien: Earth experience that you haven’t gotten the chance to say yet?

I think I haven’t talked enough about how Thailand is a character in the show – the people, the landscape – it’s a really special culture. Just being in that allows for new ideas and new perspectives to infiltrate your actor body. Talking about Alien with a crew that doesn’t speak English: it’s a story about people and I think that’s important right now. Being taken care of by these amazing Thai people and even being invited out to play pickleball or whatever on weekends really helped me feel like this is a global show. And I think that’s translated into the work.

All eight episodes of Alien: Earth are available to stream on Hulu now.

The post Alien: Earth Finale – In Conversation With The Eyeball’s Newest Host appeared first on Den of Geek.

How Alien: Earth Season 2 Can Follow in Aliens’ Footsteps

This article contains spoilers for Alien: Earth episode 8. The true horrors of Neverland have finally been unleashed, and in the Alien: Earth finale, showrunner Noah Hawley ensures the episode lives up to its namesake of “The Real Monsters”. While Wendy (Sydney Chandler) and the rest of the Lost Boys realized their adult carers were […]

The post How Alien: Earth Season 2 Can Follow in Aliens’ Footsteps appeared first on Den of Geek.

This article contains spoilers for Alien: Earth episode 8.

There’s a long-standing tradition in storytelling: If you introduce a parasitic alien eyeball in the first act, it had better take over someone’s brain by the third act. 

While it certainly made for a stunning, downright demonic visual, the so-called “eye midgeof FX’s Alien: Earth couldn’t occupy the orbital socket of that sheep all season. At a certain point, the little buddy known as T. Ocellus would have to find a human host like it did aboard the USCSS Maginot when it commandeered the engineer Shmuel (Michael Smiley). Fan theories regarding the eyeball’s next host ran the gamut from the obvious (Samuel Blenkin’s Boy Kavalier) to the unlikely (any of the hybrids) to the wickedly creative (the xenomorph herself). 

cnx.cmd.push(function() {
cnx({
playerId: “106e33c0-3911-473c-b599-b1426db57530”,

}).render(“0270c398a82f44f49c23c16122516796”);
});

In the end, however, the eye-opening moment doesn’t belong to any of those candidates but rather humble egghead Arthur Sylvia… or, more accurately: what’s left of Arthur Sylvia. Near the conclusion of the Alien: Earth season 1 finale “The Real Monsters,” the action cuts away from the claustrophobic confines of Prodigy Corporation’s Neverland compound to the sunny Thai beach outside. There Arthur’s corpse has washed ashore, with the fatherly scientist having been killed in the previous episode by the a more familiar Alien foe: the chestburster. The loose T. Ocellus skitters across the sand, removes Arthur’s moldering left eye, and crawls in. Arthur’s body jolts up, now host to its second extraterrestrial invader in as many days.

FX's Alien: Earth -- "Emergence" -- Season 1, Episode 7 (Airs Tues, Sept 16) -- Pictured: David Rysdahl as Arthur.  CR: Patrick Brown/FX

“I’ve been thinking a lot about the fact that I’ve never played an alien before,” Arthur Syliva actor David Rysdahl says. “There’s such an absurdity to this T. Ocellus that I think it’d be really fun to play.”

Rysdahl is one of several Alien: Earth performers who have previously worked with series showrunner Noah Hawley in his FX anthology effort Fargo. Den of Geek caught up with the affable Midwest-born actor to discuss how that Hawley connection led to Arthur’s big moment and what he hopes to see through that cursed eye in Alien: Earth season 2.

Den of Geek: What was your reaction when you heard that the Eyeball would be going into your head?

David Rysdahl: The Eyeball was a last minute thing. It was the night before the episode eight scripts came in and Noah texted me ‘I’m not done with you yet.” I thought I was gonna be done for the season! It was a moment of discovery for both Arthur and for David.

Have you been following the online chatter for Alien: Earth at all? “Whose brain is the Eyeball ending up in?” has been a hot topic of conversation.

A little bit. I try to dabble in it. I do find it interesting – you make something and then it’s not yours anymore. It’s the world’s, it’s everybody’s, it’s all of ours now. I had seen some of the speculation of like “who’s it going to go into?” [The cast and crew] all actually thought similarly to the fans when we were shooting it. We were like “it’s gonna go into somebody in episode eight.” Little did we know it would be Arthur’s corpse. We actually had a very similar and parallel experience to what the fans are having now.

Has Noah let you in on what’s in store for Arthur in season 2 at all? What are you hoping for?

We’re still figuring it out. Noah’s got a lot of ideas but he’s always a little tight-lipped. I’ve been thinking a lot about the fact that I’ve never played an alien before. I’ve never played something that’s seen a lot of the universe but also has a sense of humor. Like the pi episode with the shit on the floor. That’s funny! There’s such an absurdity to this T. Ocellus that I think it’d be really fun to play. I mean, there are already a lot of rules for this little creature from season one. What does it do to the brain that it’s in? It uses this new lens to see the world, and Arthur’s a new lens so how much of Arthur can I bring in? I’m having a lot of ideas as an actor already, so we’ll see how Noah wants to shape it.

Your one scene in the finale obviously packs a punch but I feel like the penultimate episode is Arthur’s finest hour. What was it like playing that scene with Slightly (Adarsh Gourav) and Smee (Jonathan Ajayi) in which you’re very gentle with them, holding their hands and teaching them about lying, just before the chestburster moment?

Noah and I talked about this idea that I’m a scientist and I’m a dad. And slowly through the course of the season, the dad wins out. That last scene needs to feel “full father.” I’m no longer seeing them as hybrids; I’m seeing them as two children who I care for deeply.

We’ve all seen what the chestburster does. So the “what” is not in question, but the “how” is interesting. We were like “well, what makes this chestburster moment distinct and interesting from the ones that have come before us?” This is a father being chestbursted by his “son” to birth a new “xenomorph son” in a way. It was actually the simplest scene because all the science has faded, and it’s just me being a father to two troubled sons.

From a physical acting perspective, what is it like to be chestbursted? Did you do research into previous chestburstings?

Definitely. You know that you’re entering canon so you have to pay respect to what’s come before you and then also try to do it your own way. I watched John Hurt in that original chestburster scene a lot. We shot the exterior beach scene, and then we showed the actual chestbursting on a platform made of sand, where half of my body is not mine. It’s a puppet being worked on with three puppeteers. The “burster” itself is its own puppet and it’s all mechanical.

The moment is not just mine. It’s this group of people who’ve come together who have researched it and practiced it every couple of weeks. You just kind of trust that whatever’s happening feels correct and unique. You don’t have to imagine too much because it’s actually happening to you in that moment. That’s kind of what I love about being an actor. When else would you be able to go through something like that? Well, hopefully never, but I crave that experience as a person. And acting allows you to have these experiences that are literally extraterrestrial.

As one of the few performers who Noah brought over to Alien: Earth from Fargo, what was it like working with him on this versus that original experience?

For myself, [Fargo season 5 character] Wayne and Arthur are kind of mirror images. They’re two fathers who go through crises with their families. Wayne is so optimistic that he’s never going to be hurt, right? Arthur has so many conflicting emotions and this sense that he’s doomed. And then you have the contrast of a very cold place [of Fargo‘s Minnesota] and a very hot place [of Alien: Earth‘s Thailand]. Fargo is musical and melodious in its language. Alien is very ’70s with the naturalism of this heightened science fiction.

They’re still Noah Hawley’s magic and he is still paying tribute to the source material and then wanting you to make a choice. Noah’s always like “just make a choice. I’ll tell you if it’s right or not. Just make a strong choice.” It’s a collaboration because he’ll then be able to write for you as you go forward. He sees things happening in the beginning of the season that he wants to amplify or change course on throughout. They’re two different beats but it’s still Noah Hawley’s brilliant brain.

Is there anything else you want to mention about your Alien: Earth experience that you haven’t gotten the chance to say yet?

I think I haven’t talked enough about how Thailand is a character in the show – the people, the landscape – it’s a really special culture. Just being in that allows for new ideas and new perspectives to infiltrate your actor body. Talking about Alien with a crew that doesn’t speak English: it’s a story about people and I think that’s important right now. Being taken care of by these amazing Thai people and even being invited out to play pickleball or whatever on weekends really helped me feel like this is a global show. And I think that’s translated into the work.

All eight episodes of Alien: Earth are available to stream on Hulu now.

The post Alien: Earth Finale – In Conversation With The Eyeball’s Newest Host appeared first on Den of Geek.

Asynchronous Design Critique: Giving Feedback

Feedback, in whichever form it takes, and whatever it may be called, is one of the most effective soft skills that we have at our disposal to collaboratively get our designs to a better place while growing our own skills and perspectives.

Feedback is also one of the most underestimated tools, and often by assuming that we’re already good at it, we settle, forgetting that it’s a skill that can be trained, grown, and improved. Poor feedback can create confusion in projects, bring down morale, and affect trust and team collaboration over the long term. Quality feedback can be a transformative force. 

Practicing our skills is surely a good way to improve, but the learning gets even faster when it’s paired with a good foundation that channels and focuses the practice. What are some foundational aspects of giving good feedback? And how can feedback be adjusted for remote and distributed work environments? 

On the web, we can identify a long tradition of asynchronous feedback: from the early days of open source, code was shared and discussed on mailing lists. Today, developers engage on pull requests, designers comment in their favorite design tools, project managers and scrum masters exchange ideas on tickets, and so on.

Design critique is often the name used for a type of feedback that’s provided to make our work better, collaboratively. So it shares a lot of the principles with feedback in general, but it also has some differences.

The content

The foundation of every good critique is the feedback’s content, so that’s where we need to start. There are many models that you can use to shape your content. The one that I personally like best—because it’s clear and actionable—is this one from Lara Hogan.

While this equation is generally used to give feedback to people, it also fits really well in a design critique because it ultimately answers some of the core questions that we work on: What? Where? Why? How? Imagine that you’re giving some feedback about some design work that spans multiple screens, like an onboarding flow: there are some pages shown, a flow blueprint, and an outline of the decisions made. You spot something that could be improved. If you keep the three elements of the equation in mind, you’ll have a mental model that can help you be more precise and effective.

Here is a comment that could be given as a part of some feedback, and it might look reasonable at a first glance: it seems to superficially fulfill the elements in the equation. But does it?

Not sure about the buttons’ styles and hierarchy—it feels off. Can you change them?

Observation for design feedback doesn’t just mean pointing out which part of the interface your feedback refers to, but it also refers to offering a perspective that’s as specific as possible. Are you providing the user’s perspective? Your expert perspective? A business perspective? The project manager’s perspective? A first-time user’s perspective?

When I see these two buttons, I expect one to go forward and one to go back.

Impact is about the why. Just pointing out a UI element might sometimes be enough if the issue may be obvious, but more often than not, you should add an explanation of what you’re pointing out.

When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow.

The question approach is meant to provide open guidance by eliciting the critical thinking in the designer receiving the feedback. Notably, in Lara’s equation she provides a second approach: request, which instead provides guidance toward a specific solution. While that’s a viable option for feedback in general, for design critiques, in my experience, defaulting to the question approach usually reaches the best solutions because designers are generally more comfortable in being given an open space to explore.

The difference between the two can be exemplified with, for the question approach:

When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Would it make sense to unify them?

Or, for the request approach:

When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same pair of forward and back buttons.

At this point in some situations, it might be useful to integrate with an extra why: why you consider the given suggestion to be better.

When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.

Choosing the question approach or the request approach can also at times be a matter of personal preference. A while ago, I was putting a lot of effort into improving my feedback: I did rounds of anonymous feedback, and I reviewed feedback with other people. After a few rounds of this work and a year later, I got a positive response: my feedback came across as effective and grounded. Until I changed teams. To my shock, my next round of feedback from one specific person wasn’t that great. The reason is that I had previously tried not to be prescriptive in my advice—because the people who I was previously working with preferred the open-ended question format over the request style of suggestions. But now in this other team, there was one person who instead preferred specific guidance. So I adapted my feedback for them to include requests.

One comment that I heard come up a few times is that this kind of feedback is quite long, and it doesn’t seem very efficient. No… but also yes. Let’s explore both sides.

No, this style of feedback is actually efficient because the length here is a byproduct of clarity, and spending time giving this kind of feedback can provide exactly enough information for a good fix. Also if we zoom out, it can reduce future back-and-forth conversations and misunderstandings, improving the overall efficiency and effectiveness of collaboration beyond the single comment. Imagine that in the example above the feedback were instead just, “Let’s make sure that all screens have the same two forward and back buttons.” The designer receiving this feedback wouldn’t have much to go by, so they might just apply the change. In later iterations, the interface might change or they might introduce new features—and maybe that change might not make sense anymore. Without the why, the designer might imagine that the change is about consistency… but what if it wasn’t? So there could now be an underlying concern that changing the buttons would be perceived as a regression.

Yes, this style of feedback is not always efficient because the points in some comments don’t always need to be exhaustive, sometimes because certain changes may be obvious (“The font used doesn’t follow our guidelines”) and sometimes because the team may have a lot of internal knowledge such that some of the whys may be implied.

So the equation above isn’t meant to suggest a strict template for feedback but a mnemonic to reflect and improve the practice. Even after years of active work on my critiques, I still from time to time go back to this formula and reflect on whether what I just wrote is effective.

The tone

Well-grounded content is the foundation of feedback, but that’s not really enough. The soft skills of the person who’s providing the critique can multiply the likelihood that the feedback will be well received and understood. Tone alone can make the difference between content that’s rejected or welcomed, and it’s been demonstrated that only positive feedback creates sustained change in people.

Since our goal is to be understood and to have a positive working environment, tone is essential to work on. Over the years, I’ve tried to summarize the required soft skills in a formula that mirrors the one for content: the receptivity equation.

Respectful feedback comes across as grounded, solid, and constructive. It’s the kind of feedback that, whether it’s positive or negative, is perceived as useful and fair.

Timing refers to when the feedback happens. To-the-point feedback doesn’t have much hope of being well received if it’s given at the wrong time. Questioning the entire high-level information architecture of a new feature when it’s about to ship might still be relevant if that questioning highlights a major blocker that nobody saw, but it’s way more likely that those concerns will have to wait for a later rework. So in general, attune your feedback to the stage of the project. Early iteration? Late iteration? Polishing work in progress? These all have different needs. The right timing will make it more likely that your feedback will be well received.

Attitude is the equivalent of intent, and in the context of person-to-person feedback, it can be referred to as radical candor. That means checking before we write to see whether what we have in mind will truly help the person and make the project better overall. This might be a hard reflection at times because maybe we don’t want to admit that we don’t really appreciate that person. Hopefully that’s not the case, but that can happen, and that’s okay. Acknowledging and owning that can help you make up for that: how would I write if I really cared about them? How can I avoid being passive aggressive? How can I be more constructive?

Form is relevant especially in a diverse and cross-cultural work environments because having great content, perfect timing, and the right attitude might not come across if the way that we write creates misunderstandings. There might be many reasons for this: sometimes certain words might trigger specific reactions; sometimes nonnative speakers might not understand all the nuances of some sentences; sometimes our brains might just be different and we might perceive the world differently—neurodiversity must be taken into consideration. Whatever the reason, it’s important to review not just what we write but how.

A few years back, I was asking for some feedback on how I give feedback. I received some good advice but also a comment that surprised me. They pointed out that when I wrote “Oh, […],” I made them feel stupid. That wasn’t my intent! I felt really bad, and I just realized that I provided feedback to them for months, and every time I might have made them feel stupid. I was horrified… but also thankful. I made a quick fix: I added “oh” in my list of replaced words (your choice between: macOS’s text replacement, aText, TextExpander, or others) so that when I typed “oh,” it was instantly deleted. 

Something to highlight because it’s quite frequent—especially in teams that have a strong group spirit—is that people tend to beat around the bush. It’s important to remember here that a positive attitude doesn’t mean going light on the feedback—it just means that even when you provide hard, difficult, or challenging feedback, you do so in a way that’s respectful and constructive. The nicest thing that you can do for someone is to help them grow.

We have a great advantage in giving feedback in written form: it can be reviewed by another person who isn’t directly involved, which can help to reduce or remove any bias that might be there. I found that the best, most insightful moments for me have happened when I’ve shared a comment and I’ve asked someone who I highly trusted, “How does this sound?,” “How can I do it better,” and even “How would you have written it?”—and I’ve learned a lot by seeing the two versions side by side.

The format

Asynchronous feedback also has a major inherent advantage: we can take more time to refine what we’ve written to make sure that it fulfills two main goals: the clarity of communication and the actionability of the suggestions.

Let’s imagine that someone shared a design iteration for a project. You are reviewing it and leaving a comment. There are many ways to do this, and of course context matters, but let’s try to think about some elements that may be useful to consider.

In terms of clarity, start by grounding the critique that you’re about to give by providing context. Specifically, this means describing where you’re coming from: do you have a deep knowledge of the project, or is this the first time that you’re seeing it? Are you coming from a high-level perspective, or are you figuring out the details? Are there regressions? Which user’s perspective are you taking when providing your feedback? Is the design iteration at a point where it would be okay to ship this, or are there major things that need to be addressed first?

Providing context is helpful even if you’re sharing feedback within a team that already has some information on the project. And context is absolutely essential when giving cross-team feedback. If I were to review a design that might be indirectly related to my work, and if I had no knowledge about how the project arrived at that point, I would say so, highlighting my take as external.

We often focus on the negatives, trying to outline all the things that could be done better. That’s of course important, but it’s just as important—if not more—to focus on the positives, especially if you saw progress from the previous iteration. This might seem superfluous, but it’s important to keep in mind that design is a discipline where there are hundreds of possible solutions for every problem. So pointing out that the design solution that was chosen is good and explaining why it’s good has two major benefits: it confirms that the approach taken was solid, and it helps to ground your negative feedback. In the longer term, sharing positive feedback can help prevent regressions on things that are going well because those things will have been highlighted as important. As a bonus, positive feedback can also help reduce impostor syndrome.

There’s one powerful approach that combines both context and a focus on the positives: frame how the design is better than the status quo (compared to a previous iteration, competitors, or benchmarks) and why, and then on that foundation, you can add what could be improved. This is powerful because there’s a big difference between a critique that’s for a design that’s already in good shape and a critique that’s for a design that isn’t quite there yet.

Another way that you can improve your feedback is to depersonalize the feedback: the comments should always be about the work, never about the person who made it. It’s “This button isn’t well aligned” versus “You haven’t aligned this button well.” This is very easy to change in your writing by reviewing it just before sending.

In terms of actionability, one of the best approaches to help the designer who’s reading through your feedback is to split it into bullet points or paragraphs, which are easier to review and analyze one by one. For longer pieces of feedback, you might also consider splitting it into sections or even across multiple comments. Of course, adding screenshots or signifying markers of the specific part of the interface you’re referring to can also be especially useful.

One approach that I’ve personally used effectively in some contexts is to enhance the bullet points with four markers using emojis. So a red square 🟥 means that it’s something that I consider blocking; a yellow diamond 🔶 is something that I can be convinced otherwise, but it seems to me that it should be changed; and a green circle 🟢 is a detailed, positive confirmation. I also use a blue spiral 🌀 for either something that I’m not sure about, an exploration, an open alternative, or just a note. But I’d use this approach only on teams where I’ve already established a good level of trust because if it happens that I have to deliver a lot of red squares, the impact could be quite demoralizing, and I’d reframe how I’d communicate that a bit.

Let’s see how this would work by reusing the example that we used earlier as the first bullet point in this list:

  • 🔶 Navigation—When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.
  • 🟢 Overall—I think the page is solid, and this is good enough to be our release candidate for a version 1.0.
  • 🟢 Metrics—Good improvement in the buttons on the metrics area; the improved contrast and new focus style make them more accessible.
  •  🟥  Button Style—Using the green accent in this context creates the impression that it’s a positive action because green is usually perceived as a confirmation color. Do we need to explore a different color?
  • 🔶Tiles—Given the number of items on the page, and the overall page hierarchy, it seems to me that the tiles shouldn’t be using the Subtitle 1 style but the Subtitle 2 style. This will keep the visual hierarchy more consistent.
  • 🌀 Background—Using a light texture works well, but I wonder whether it adds too much noise in this kind of page. What is the thinking in using that?

What about giving feedback directly in Figma or another design tool that allows in-place feedback? In general, I find these difficult to use because they hide discussions and they’re harder to track, but in the right context, they can be very effective. Just make sure that each of the comments is separate so that it’s easier to match each discussion to a single task, similar to the idea of splitting mentioned above.

One final note: say the obvious. Sometimes we might feel that something is obviously good or obviously wrong, and so we don’t say it. Or sometimes we might have a doubt that we don’t express because the question might sound stupid. Say it—that’s okay. You might have to reword it a little bit to make the reader feel more comfortable, but don’t hold it back. Good feedback is transparent, even when it may be obvious.

There’s another advantage of asynchronous feedback: written feedback automatically tracks decisions. Especially in large projects, “Why did we do this?” could be a question that pops up from time to time, and there’s nothing better than open, transparent discussions that can be reviewed at any time. For this reason, I recommend using software that saves these discussions, without hiding them once they are resolved. 

Content, tone, and format. Each one of these subjects provides a useful model, but working to improve eight areas—observation, impact, question, timing, attitude, form, clarity, and actionability—is a lot of work to put in all at once. One effective approach is to take them one by one: first identify the area that you lack the most (either from your perspective or from feedback from others) and start there. Then the second, then the third, and so on. At first you’ll have to put in extra time for every piece of feedback that you give, but after a while, it’ll become second nature, and your impact on the work will multiply.

Thanks to Brie Anne Demkiw and Mike Shelton for reviewing the first draft of this article.

Asynchronous Design Critique: Getting Feedback

“Any comment?” is probably one of the worst ways to ask for feedback. It’s vague and open ended, and it doesn’t provide any indication of what we’re looking for. Getting good feedback starts earlier than we might expect: it starts with the request. 

It might seem counterintuitive to start the process of receiving feedback with a question, but that makes sense if we realize that getting feedback can be thought of as a form of design research. In the same way that we wouldn’t do any research without the right questions to get the insights that we need, the best way to ask for feedback is also to craft sharp questions.

Design critique is not a one-shot process. Sure, any good feedback workflow continues until the project is finished, but this is particularly true for design because design work continues iteration after iteration, from a high level to the finest details. Each level needs its own set of questions.

And finally, as with any good research, we need to review what we got back, get to the core of its insights, and take action. Question, iteration, and review. Let’s look at each of those.

The question

Being open to feedback is essential, but we need to be precise about what we’re looking for. Just saying “Any comment?”, “What do you think?”, or “I’d love to get your opinion” at the end of a presentation—whether it’s in person, over video, or through a written post—is likely to get a number of varied opinions or, even worse, get everyone to follow the direction of the first person who speaks up. And then… we get frustrated because vague questions like those can turn a high-level flows review into people instead commenting on the borders of buttons. Which might be a hearty topic, so it might be hard at that point to redirect the team to the subject that you had wanted to focus on.

But how do we get into this situation? It’s a mix of factors. One is that we don’t usually consider asking as a part of the feedback process. Another is how natural it is to just leave the question implied, expecting the others to be on the same page. Another is that in nonprofessional discussions, there’s often no need to be that precise. In short, we tend to underestimate the importance of the questions, so we don’t work on improving them.

The act of asking good questions guides and focuses the critique. It’s also a form of consent: it makes it clear that you’re open to comments and what kind of comments you’d like to get. It puts people in the right mental state, especially in situations when they weren’t expecting to give feedback.

There isn’t a single best way to ask for feedback. It just needs to be specific, and specificity can take many shapes. A model for design critique that I’ve found particularly useful in my coaching is the one of stage versus depth.

Stage” refers to each of the steps of the process—in our case, the design process. In progressing from user research to the final design, the kind of feedback evolves. But within a single step, one might still review whether some assumptions are correct and whether there’s been a proper translation of the amassed feedback into updated designs as the project has evolved. A starting point for potential questions could derive from the layers of user experience. What do you want to know: Project objectives? User needs? Functionality? Content? Interaction design? Information architecture? UI design? Navigation design? Visual design? Branding?

Here’re a few example questions that are precise and to the point that refer to different layers:

  • Functionality: Is automating account creation desirable?
  • Interaction design: Take a look through the updated flow and let me know whether you see any steps or error states that I might’ve missed.
  • Information architecture: We have two competing bits of information on this page. Is the structure effective in communicating them both?
  • UI design: What are your thoughts on the error counter at the top of the page that makes sure that you see the next error, even if the error is out of the viewport? 
  • Navigation design: From research, we identified these second-level navigation items, but once you’re on the page, the list feels too long and hard to navigate. Are there any suggestions to address this?
  • Visual design: Are the sticky notifications in the bottom-right corner visible enough?

The other axis of specificity is about how deep you’d like to go on what’s being presented. For example, we might have introduced a new end-to-end flow, but there was a specific view that you found particularly challenging and you’d like a detailed review of that. This can be especially useful from one iteration to the next where it’s important to highlight the parts that have changed.

There are other things that we can consider when we want to achieve more specific—and more effective—questions.

A simple trick is to remove generic qualifiers from your questions like “good,” “well,” “nice,” “bad,” “okay,” and “cool.” For example, asking, “When the block opens and the buttons appear, is this interaction good?” might look specific, but you can spot the “good” qualifier, and convert it to an even better question: “When the block opens and the buttons appear, is it clear what the next action is?”

Sometimes we actually do want broad feedback. That’s rare, but it can happen. In that sense, you might still make it explicit that you’re looking for a wide range of opinions, whether at a high level or with details. Or maybe just say, “At first glance, what do you think?” so that it’s clear that what you’re asking is open ended but focused on someone’s impression after their first five seconds of looking at it.

Sometimes the project is particularly expansive, and some areas may have already been explored in detail. In these situations, it might be useful to explicitly say that some parts are already locked in and aren’t open to feedback. It’s not something that I’d recommend in general, but I’ve found it useful to avoid falling again into rabbit holes of the sort that might lead to further refinement but aren’t what’s most important right now.

Asking specific questions can completely change the quality of the feedback that you receive. People with less refined critique skills will now be able to offer more actionable feedback, and even expert designers will welcome the clarity and efficiency that comes from focusing only on what’s needed. It can save a lot of time and frustration.

The iteration

Design iterations are probably the most visible part of the design work, and they provide a natural checkpoint for feedback. Yet a lot of design tools with inline commenting tend to show changes as a single fluid stream in the same file, and those types of design tools make conversations disappear once they’re resolved, update shared UI components automatically, and compel designs to always show the latest version—unless these would-be helpful features were to be manually turned off. The implied goal that these design tools seem to have is to arrive at just one final copy with all discussions closed, probably because they inherited patterns from how written documents are collaboratively edited. That’s probably not the best way to approach design critiques, but even if I don’t want to be too prescriptive here: that could work for some teams.

The asynchronous design-critique approach that I find most effective is to create explicit checkpoints for discussion. I’m going to use the term iteration post for this. It refers to a write-up or presentation of the design iteration followed by a discussion thread of some kind. Any platform that can accommodate this structure can use this. By the way, when I refer to a “write-up or presentation,” I’m including video recordings or other media too: as long as it’s asynchronous, it works.

Using iteration posts has many advantages:

  • It creates a rhythm in the design work so that the designer can review feedback from each iteration and prepare for the next.
  • It makes decisions visible for future review, and conversations are likewise always available.
  • It creates a record of how the design changed over time.
  • Depending on the tool, it might also make it easier to collect feedback and act on it.

These posts of course don’t mean that no other feedback approach should be used, just that iteration posts could be the primary rhythm for a remote design team to use. And other feedback approaches (such as live critique, pair designing, or inline comments) can build from there.

I don’t think there’s a standard format for iteration posts. But there are a few high-level elements that make sense to include as a baseline:

  1. The goal
  2. The design
  3. The list of changes
  4. The questions

Each project is likely to have a goal, and hopefully it’s something that’s already been summarized in a single sentence somewhere else, such as the client brief, the product manager’s outline, or the project owner’s request. So this is something that I’d repeat in every iteration post—literally copy and pasting it. The idea is to provide context and to repeat what’s essential to make each iteration post complete so that there’s no need to find information spread across multiple posts. If I want to know about the latest design, the latest iteration post will have all that I need.

This copy-and-paste part introduces another relevant concept: alignment comes from repetition. So having posts that repeat information is actually very effective toward making sure that everyone is on the same page.

The design is then the actual series of information-architecture outlines, diagrams, flows, maps, wireframes, screens, visuals, and any other kind of design work that’s been done. In short, it’s any design artifact. For the final stages of work, I prefer the term blueprint to emphasize that I’ll be showing full flows instead of individual screens to make it easier to understand the bigger picture. 

It can also be useful to label the artifacts with clear titles because that can make it easier to refer to them. Write the post in a way that helps people understand the work. It’s not too different from organizing a good live presentation. 

For an efficient discussion, you should also include a bullet list of the changes from the previous iteration to let people focus on what’s new, which can be especially useful for larger pieces of work where keeping track, iteration after iteration, could become a challenge.

And finally, as noted earlier, it’s essential that you include a list of the questions to drive the design critique in the direction you want. Doing this as a numbered list can also help make it easier to refer to each question by its number.

Not all iterations are the same. Earlier iterations don’t need to be as tightly focused—they can be more exploratory and experimental, maybe even breaking some of the design-language guidelines to see what’s possible. Then later, the iterations start settling on a solution and refining it until the design process reaches its end and the feature ships.

I want to highlight that even if these iteration posts are written and conceived as checkpoints, by no means do they need to be exhaustive. A post might be a draft—just a concept to get a conversation going—or it could be a cumulative list of each feature that was added over the course of each iteration until the full picture is done.

Over time, I also started using specific labels for incremental iterations: i1, i2, i3, and so on. This might look like a minor labelling tip, but it can help in multiple ways:

  • Unique—It’s a clear unique marker. Within each project, one can easily say, “This was discussed in i4,” and everyone knows where they can go to review things.
  • Unassuming—It works like versions (such as v1, v2, and v3) but in contrast, versions create the impression of something that’s big, exhaustive, and complete. Iterations must be able to be exploratory, incomplete, partial.
  • Future proof—It resolves the “final” naming problem that you can run into with versions. No more files named “final final complete no-really-its-done.” Within each project, the largest number always represents the latest iteration.

To mark when a design is complete enough to be worked on, even if there might be some bits still in need of attention and in turn more iterations needed, the wording release candidate (RC) could be used to describe it: “with i8, we reached RC” or “i12 is an RC.”

The review

What usually happens during a design critique is an open discussion, with a back and forth between people that can be very productive. This approach is particularly effective during live, synchronous feedback. But when we work asynchronously, it’s more effective to use a different approach: we can shift to a user-research mindset. Written feedback from teammates, stakeholders, or others can be treated as if it were the result of user interviews and surveys, and we can analyze it accordingly.

This shift has some major benefits that make asynchronous feedback particularly effective, especially around these friction points:

  1. It removes the pressure to reply to everyone.
  2. It reduces the frustration from swoop-by comments.
  3. It lessens our personal stake.

The first friction point is feeling a pressure to reply to every single comment. Sometimes we write the iteration post, and we get replies from our team. It’s just a few of them, it’s easy, and it doesn’t feel like a problem. But other times, some solutions might require more in-depth discussions, and the amount of replies can quickly increase, which can create a tension between trying to be a good team player by replying to everyone and doing the next design iteration. This might be especially true if the person who’s replying is a stakeholder or someone directly involved in the project who we feel that we need to listen to. We need to accept that this pressure is absolutely normal, and it’s human nature to try to accommodate people who we care about. Sometimes replying to all comments can be effective, but if we treat a design critique more like user research, we realize that we don’t have to reply to every comment, and in asynchronous spaces, there are alternatives:

  • One is to let the next iteration speak for itself. When the design evolves and we post a follow-up iteration, that’s the reply. You might tag all the people who were involved in the previous discussion, but even that’s a choice, not a requirement. 
  • Another is to briefly reply to acknowledge each comment, such as “Understood. Thank you,” “Good points—I’ll review,” or “Thanks. I’ll include these in the next iteration.” In some cases, this could also be just a single top-level comment along the lines of “Thanks for all the feedback everyone—the next iteration is coming soon!”
  • Another is to provide a quick summary of the comments before moving on. Depending on your workflow, this can be particularly useful as it can provide a simplified checklist that you can then use for the next iteration.

The second friction point is the swoop-by comment, which is the kind of feedback that comes from someone outside the project or team who might not be aware of the context, restrictions, decisions, or requirements—or of the previous iterations’ discussions. On their side, there’s something that one can hope that they might learn: they could start to acknowledge that they’re doing this and they could be more conscious in outlining where they’re coming from. Swoop-by comments often trigger the simple thought “We’ve already discussed this…”, and it can be frustrating to have to repeat the same reply over and over.

Let’s begin by acknowledging again that there’s no need to reply to every comment. If, however, replying to a previously litigated point might be useful, a short reply with a link to the previous discussion for extra details is usually enough. Remember, alignment comes from repetition, so it’s okay to repeat things sometimes!

Swoop-by commenting can still be useful for two reasons: they might point out something that still isn’t clear, and they also have the potential to stand in for the point of view of a user who’s seeing the design for the first time. Sure, you’ll still be frustrated, but that might at least help in dealing with it.

The third friction point is the personal stake we could have with the design, which could make us feel defensive if the review were to feel more like a discussion. Treating feedback as user research helps us create a healthy distance between the people giving us feedback and our ego (because yes, even if we don’t want to admit it, it’s there). And ultimately, treating everything in aggregated form allows us to better prioritize our work.

Always remember that while you need to listen to stakeholders, project owners, and specific advice, you don’t have to accept every piece of feedback. You have to analyze it and make a decision that you can justify, but sometimes “no” is the right answer. 

As the designer leading the project, you’re in charge of that decision. Ultimately, everyone has their specialty, and as the designer, you’re the one who has the most knowledge and the most context to make the right decision. And by listening to the feedback that you’ve received, you’re making sure that it’s also the best and most balanced decision.

Thanks to Brie Anne Demkiw and Mike Shelton for reviewing the first draft of this article.

Designing for the Unexpected

I’m not sure when I first heard this quote, but it’s something that has stayed with me over the years. How do you create services for situations you can’t imagine? Or design products that work on devices yet to be invented?

Flash, Photoshop, and responsive design

When I first started designing websites, my go-to software was Photoshop. I created a 960px canvas and set about creating a layout that I would later drop content in. The development phase was about attaining pixel-perfect accuracy using fixed widths, fixed heights, and absolute positioning.

Ethan Marcotte’s talk at An Event Apart and subsequent article “Responsive Web Design” in A List Apart in 2010 changed all this. I was sold on responsive design as soon as I heard about it, but I was also terrified. The pixel-perfect designs full of magic numbers that I had previously prided myself on producing were no longer good enough.

The fear wasn’t helped by my first experience with responsive design. My first project was to take an existing fixed-width website and make it responsive. What I learned the hard way was that you can’t just add responsiveness at the end of a project. To create fluid layouts, you need to plan throughout the design phase.

A new way to design

Designing responsive or fluid sites has always been about removing limitations, producing content that can be viewed on any device. It relies on the use of percentage-based layouts, which I initially achieved with native CSS and utility classes:

.column-span-6 {
  width: 49%;
  float: left;
  margin-right: 0.5%;
  margin-left: 0.5%;
}


.column-span-4 {
  width: 32%;
  float: left;
  margin-right: 0.5%;
  margin-left: 0.5%;
}

.column-span-3 {
  width: 24%;
  float: left;
  margin-right: 0.5%;
  margin-left: 0.5%;
}

Then with Sass so I could take advantage of @includes to re-use repeated blocks of code and move back to more semantic markup:

.logo {
  @include colSpan(6);
}

.search {
  @include colSpan(3);
}

.social-share {
  @include colSpan(3);
}

Media queries

The second ingredient for responsive design is media queries. Without them, content would shrink to fit the available space regardless of whether that content remained readable (The exact opposite problem occurred with the introduction of a mobile-first approach).

Media queries prevented this by allowing us to add breakpoints where the design could adapt. Like most people, I started out with three breakpoints: one for desktop, one for tablets, and one for mobile. Over the years, I added more and more for phablets, wide screens, and so on. 

For years, I happily worked this way and improved both my design and front-end skills in the process. The only problem I encountered was making changes to content, since with our Sass grid system in place, there was no way for the site owners to add content without amending the markup—something a small business owner might struggle with. This is because each row in the grid was defined using a div as a container. Adding content meant creating new row markup, which requires a level of HTML knowledge.

Row markup was a staple of early responsive design, present in all the widely used frameworks like Bootstrap and Skeleton.

1 of 7
2 of 7
3 of 7
4 of 7
5 of 7
6 of 7
7 of 7

Another problem arose as I moved from a design agency building websites for small- to medium-sized businesses, to larger in-house teams where I worked across a suite of related sites. In those roles I started to work much more with reusable components. 

Our reliance on media queries resulted in components that were tied to common viewport sizes. If the goal of component libraries is reuse, then this is a real problem because you can only use these components if the devices you’re designing for correspond to the viewport sizes used in the pattern library—in the process not really hitting that “devices that don’t yet exist”  goal.

Then there’s the problem of space. Media queries allow components to adapt based on the viewport size, but what if I put a component into a sidebar, like in the figure below?

Container queries: our savior or a false dawn?

Container queries have long been touted as an improvement upon media queries, but at the time of writing are unsupported in most browsers. There are JavaScript workarounds, but they can create dependency and compatibility issues. The basic theory underlying container queries is that elements should change based on the size of their parent container and not the viewport width, as seen in the following illustrations.

One of the biggest arguments in favor of container queries is that they help us create components or design patterns that are truly reusable because they can be picked up and placed anywhere in a layout. This is an important step in moving toward a form of component-based design that works at any size on any device.

In other words, responsive components to replace responsive layouts.

Container queries will help us move from designing pages that respond to the browser or device size to designing components that can be placed in a sidebar or in the main content, and respond accordingly.

My concern is that we are still using layout to determine when a design needs to adapt. This approach will always be restrictive, as we will still need pre-defined breakpoints. For this reason, my main question with container queries is, How would we decide when to change the CSS used by a component? 

A component library removed from context and real content is probably not the best place for that decision. 

As the diagrams below illustrate, we can use container queries to create designs for specific container widths, but what if I want to change the design based on the image size or ratio?

In this example, the dimensions of the container are not what should dictate the design; rather, the image is.

It’s hard to say for sure whether container queries will be a success story until we have solid cross-browser support for them. Responsive component libraries would definitely evolve how we design and would improve the possibilities for reuse and design at scale. But maybe we will always need to adjust these components to suit our content.

CSS is changing

Whilst the container query debate rumbles on, there have been numerous advances in CSS that change the way we think about design. The days of fixed-width elements measured in pixels and floated div elements used to cobble layouts together are long gone, consigned to history along with table layouts. Flexbox and CSS Grid have revolutionized layouts for the web. We can now create elements that wrap onto new rows when they run out of space, not when the device changes.

.wrapper {
  display: grid;
  grid-template-columns: repeat(auto-fit, 450px);
  gap: 10px;
}

The repeat() function paired with auto-fit or auto-fill allows us to specify how much space each column should use while leaving it up to the browser to decide when to spill the columns onto a new line. Similar things can be achieved with Flexbox, as elements can wrap over multiple rows and “flex” to fill available space. 

.wrapper {
  display: flex;
  flex-wrap: wrap;
  justify-content: space-between;
}

.child {
  flex-basis: 32%;
  margin-bottom: 20px;
}

The biggest benefit of all this is you don’t need to wrap elements in container rows. Without rows, content isn’t tied to page markup in quite the same way, allowing for removals or additions of content without additional development.

This is a big step forward when it comes to creating designs that allow for evolving content, but the real game changer for flexible designs is CSS Subgrid. 

Remember the days of crafting perfectly aligned interfaces, only for the customer to add an unbelievably long header almost as soon as they’re given CMS access, like the illustration below?

Subgrid allows elements to respond to adjustments in their own content and in the content of sibling elements, helping us create designs more resilient to change.

.wrapper {
  display: grid;
  grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
     grid-template-rows: auto 1fr auto;
  gap: 10px;
}

.sub-grid {
  display: grid;
  grid-row: span 3;
  grid-template-rows: subgrid; /* sets rows to parent grid */
}

CSS Grid allows us to separate layout and content, thereby enabling flexible designs. Meanwhile, Subgrid allows us to create designs that can adapt in order to suit morphing content. Subgrid at the time of writing is only supported in Firefox but the above code can be implemented behind an @supports feature query. 

Intrinsic layouts 

I’d be remiss not to mention intrinsic layouts, the term created by Jen Simmons to describe a mixture of new and old CSS features used to create layouts that respond to available space. 

Responsive layouts have flexible columns using percentages. Intrinsic layouts, on the other hand, use the fr unit to create flexible columns that won’t ever shrink so much that they render the content illegible.

fr units is a way to say I want you to distribute the extra space in this way, but…don’t ever make it smaller than the content that’s inside of it.

—Jen Simmons, “Designing Intrinsic Layouts”

Intrinsic layouts can also utilize a mixture of fixed and flexible units, allowing the content to dictate the space it takes up.

What makes intrinsic design stand out is that it not only creates designs that can withstand future devices but also helps scale design without losing flexibility. Components and patterns can be lifted and reused without the prerequisite of having the same breakpoints or the same amount of content as in the previous implementation. 

We can now create designs that adapt to the space they have, the content within them, and the content around them. With an intrinsic approach, we can construct responsive components without depending on container queries.

Another 2010 moment?

This intrinsic approach should in my view be every bit as groundbreaking as responsive web design was ten years ago. For me, it’s another “everything changed” moment. 

But it doesn’t seem to be moving quite as fast; I haven’t yet had that same career-changing moment I had with responsive design, despite the widely shared and brilliant talk that brought it to my attention. 

One reason for that could be that I now work in a large organization, which is quite different from the design agency role I had in 2010. In my agency days, every new project was a clean slate, a chance to try something new. Nowadays, projects use existing tools and frameworks and are often improvements to existing websites with an existing codebase. 

Another could be that I feel more prepared for change now. In 2010 I was new to design in general; the shift was frightening and required a lot of learning. Also, an intrinsic approach isn’t exactly all-new; it’s about using existing skills and existing CSS knowledge in a different way. 

You can’t framework your way out of a content problem

Another reason for the slightly slower adoption of intrinsic design could be the lack of quick-fix framework solutions available to kick-start the change. 

Responsive grid systems were all over the place ten years ago. With a framework like Bootstrap or Skeleton, you had a responsive design template at your fingertips.

Intrinsic design and frameworks do not go hand in hand quite so well because the benefit of having a selection of units is a hindrance when it comes to creating layout templates. The beauty of intrinsic design is combining different units and experimenting with techniques to get the best for your content.

And then there are design tools. We probably all, at some point in our careers, used Photoshop templates for desktop, tablet, and mobile devices to drop designs in and show how the site would look at all three stages.

How do you do that now, with each component responding to content and layouts flexing as and when they need to? This type of design must happen in the browser, which personally I’m a big fan of. 

The debate about “whether designers should code” is another that has rumbled on for years. When designing a digital product, we should, at the very least, design for a best- and worst-case scenario when it comes to content. To do this in a graphics-based software package is far from ideal. In code, we can add longer sentences, more radio buttons, and extra tabs, and watch in real time as the design adapts. Does it still work? Is the design too reliant on the current content?

Personally, I look forward to the day intrinsic design is the standard for design, when a design component can be truly flexible and adapt to both its space and content with no reliance on device or container dimensions.

Content first 

Content is not constant. After all, to design for the unknown or unexpected we need to account for content changes like our earlier Subgrid card example that allowed the cards to respond to adjustments to their own content and the content of sibling elements.

Thankfully, there’s more to CSS than layout, and plenty of properties and values can help us put content first. Subgrid and pseudo-elements like ::first-line and ::first-letter help to separate design from markup so we can create designs that allow for changes.

Instead of old markup hacks like this—

First line of text with different styling...

—we can target content based on where it appears.

.element::first-line {
  font-size: 1.4em;
}

.element::first-letter {
  color: red;
}

Much bigger additions to CSS include logical properties, which change the way we construct designs using logical dimensions (start and end) instead of physical ones (left and right), something CSS Grid also does with functions like min(), max(), and clamp().

This flexibility allows for directional changes according to content, a common requirement when we need to present content in multiple languages. In the past, this was often achieved with Sass mixins but was often limited to switching from left-to-right to right-to-left orientation.

In the Sass version, directional variables need to be set.

$direction: rtl;
$opposite-direction: ltr;

$start-direction: right;
$end-direction: left;

These variables can be used as values—

body {
  direction: $direction;
  text-align: $start-direction;
}

—or as properties.

margin-#{$end-direction}: 10px;
padding-#{$start-direction}: 10px;

However, now we have native logical properties, removing the reliance on both Sass (or a similar tool) and pre-planning that necessitated using variables throughout a codebase. These properties also start to break apart the tight coupling between a design and strict physical dimensions, creating more flexibility for changes in language and in direction.

margin-block-end: 10px;
padding-block-start: 10px;

There are also native start and end values for properties like text-align, which means we can replace text-align: right with text-align: start.

Like the earlier examples, these properties help to build out designs that aren’t constrained to one language; the design will reflect the content’s needs.

Fixed and fluid 

We briefly covered the power of combining fixed widths with fluid widths with intrinsic layouts. The min() and max() functions are a similar concept, allowing you to specify a fixed value with a flexible alternative. 

For min() this means setting a fluid minimum value and a maximum fixed value.

.element {
  width: min(50%, 300px);
}

The element in the figure above will be 50% of its container as long as the element’s width doesn’t exceed 300px.

For max() we can set a flexible max value and a minimum fixed value.

.element {
  width: max(50%, 300px);
}

Now the element will be 50% of its container as long as the element’s width is at least 300px. This means we can set limits but allow content to react to the available space. 

The clamp() function builds on this by allowing us to set a preferred value with a third parameter. Now we can allow the element to shrink or grow if it needs to without getting to a point where it becomes unusable.

.element {
  width: clamp(300px, 50%, 600px);
}

This time, the element’s width will be 50% (the preferred value) of its container but never less than 300px and never more than 600px.

With these techniques, we have a content-first approach to responsive design. We can separate content from markup, meaning the changes users make will not affect the design. We can start to future-proof designs by planning for unexpected changes in language or direction. And we can increase flexibility by setting desired dimensions alongside flexible alternatives, allowing for more or less content to be displayed correctly.

Situation first

Thanks to what we’ve discussed so far, we can cover device flexibility by changing our approach, designing around content and space instead of catering to devices. But what about that last bit of Jeffrey Zeldman’s quote, “…situations you haven’t imagined”?

It’s a very different thing to design for someone seated at a desktop computer as opposed to someone using a mobile phone and moving through a crowded street in glaring sunshine. Situations and environments are hard to plan for or predict because they change as people react to their own unique challenges and tasks.

This is why choice is so important. One size never fits all, so we need to design for multiple scenarios to create equal experiences for all our users.

Thankfully, there is a lot we can do to provide choice.

Responsible design 

“There are parts of the world where mobile data is prohibitively expensive, and where there is little or no broadband infrastructure.”

I Used the Web for a Day on a 50 MB Budget

Chris Ashton

One of the biggest assumptions we make is that people interacting with our designs have a good wifi connection and a wide screen monitor. But in the real world, our users may be commuters traveling on trains or other forms of transport using smaller mobile devices that can experience drops in connectivity. There is nothing more frustrating than a web page that won’t load, but there are ways we can help users use less data or deal with sporadic connectivity.

The srcset attribute allows the browser to decide which image to serve. This means we can create smaller ‘cropped’ images to display on mobile devices in turn using less bandwidth and less data.

Image alt text

The preload attribute can also help us to think about how and when media is downloaded. It can be used to tell a browser about any critical assets that need to be downloaded with high priority, improving perceived performance and the user experience. 

 
 

There’s also native lazy loading, which indicates assets that should only be downloaded when they are needed.

…

With srcset, preload, and lazy loading, we can start to tailor a user’s experience based on the situation they find themselves in. What none of this does, however, is allow the user themselves to decide what they want downloaded, as the decision is usually the browser’s to make. 

So how can we put users in control?

The return of media queries 

Media queries have always been about much more than device sizes. They allow content to adapt to different situations, with screen size being just one of them.

We’ve long been able to check for media types like print and speech and features such as hover, resolution, and color. These checks allow us to provide options that suit more than one scenario; it’s less about one-size-fits-all and more about serving adaptable content. 

As of this writing, the Media Queries Level 5 spec is still under development. It introduces some really exciting queries that in the future will help us design for multiple other unexpected situations.

For example, there’s a light-level feature that allows you to modify styles if a user is in sunlight or darkness. Paired with custom properties, these features allow us to quickly create designs or themes for specific environments.

@media (light-level: normal) {
  --background-color: #fff;
  --text-color: #0b0c0c;  
}

@media (light-level: dim) {
  --background-color: #efd226;
  --text-color: #0b0c0c;
}

Another key feature of the Level 5 spec is personalization. Instead of creating designs that are the same for everyone, users can choose what works for them. This is achieved by using features like prefers-reduced-data, prefers-color-scheme, and prefers-reduced-motion, the latter two of which already enjoy broad browser support. These features tap into preferences set via the operating system or browser so people don’t have to spend time making each site they visit more usable. 

Media queries like this go beyond choices made by a browser to grant more control to the user.

Expect the unexpected

In the end, the one thing we should always expect is for things to change. Devices in particular change faster than we can keep up, with foldable screens already on the market.

We can’t design the same way we have for this ever-changing landscape, but we can design for content. By putting content first and allowing that content to adapt to whatever space surrounds it, we can create more robust, flexible designs that increase the longevity of our products. 

A lot of the CSS discussed here is about moving away from layouts and putting content at the heart of design. From responsive components to fixed and fluid units, there is so much more we can do to take a more intrinsic approach. Even better, we can test these techniques during the design phase by designing in-browser and watching how our designs adapt in real-time.

When it comes to unexpected situations, we need to make sure our products are usable when people need them, whenever and wherever that might be. We can move closer to achieving this by involving users in our design decisions, by creating choice via browsers, and by giving control to our users with user-preference-based media queries. 

Good design for the unexpected should allow for change, provide choice, and give control to those we serve: our users themselves.

Voice Content and Usability

We’ve been having conversations for thousands of years. Whether to convey information, conduct transactions, or simply to check in on one another, people have yammered away, chattering and gesticulating, through spoken conversation for countless generations. Only in the last few millennia have we begun to commit our conversations to writing, and only in the last few decades have we begun to outsource them to the computer, a machine that shows much more affinity for written correspondence than for the slangy vagaries of spoken language.

Computers have trouble because between spoken and written language, speech is more primordial. To have successful conversations with us, machines must grapple with the messiness of human speech: the disfluencies and pauses, the gestures and body language, and the variations in word choice and spoken dialect that can stymie even the most carefully crafted human-computer interaction. In the human-to-human scenario, spoken language also has the privilege of face-to-face contact, where we can readily interpret nonverbal social cues.

In contrast, written language immediately concretizes as we commit it to record and retains usages long after they become obsolete in spoken communication (the salutation “To whom it may concern,” for example), generating its own fossil record of outdated terms and phrases. Because it tends to be more consistent, polished, and formal, written text is fundamentally much easier for machines to parse and understand.

Spoken language has no such luxury. Besides the nonverbal cues that decorate conversations with emphasis and emotional context, there are also verbal cues and vocal behaviors that modulate conversation in nuanced ways: how something is said, not what. Whether rapid-fire, low-pitched, or high-decibel, whether sarcastic, stilted, or sighing, our spoken language conveys much more than the written word could ever muster. So when it comes to voice interfaces—the machines we conduct spoken conversations with—we face exciting challenges as designers and content strategists.

Voice Interactions

We interact with voice interfaces for a variety of reasons, but according to Michael McTear, Zoraida Callejas, and David Griol in The Conversational Interface, those motivations by and large mirror the reasons we initiate conversations with other people, too (). Generally, we start up a conversation because:

  • we need something done (such as a transaction),
  • we want to know something (information of some sort), or
  • we are social beings and want someone to talk to (conversation for conversation’s sake).

These three categories—which I call transactional, informational, and prosocial—also characterize essentially every voice interaction: a single conversation from beginning to end that realizes some outcome for the user, starting with the voice interface’s first greeting and ending with the user exiting the interface. Note here that a conversation in our human sense—a chat between people that leads to some result and lasts an arbitrary length of time—could encompass multiple transactional, informational, and prosocial voice interactions in succession. In other words, a voice interaction is a conversation, but a conversation is not necessarily a single voice interaction.

Purely prosocial conversations are more gimmicky than captivating in most voice interfaces, because machines don’t yet have the capacity to really want to know how we’re doing and to do the sort of glad-handing humans crave. There’s also ongoing debate as to whether users actually prefer the sort of organic human conversation that begins with a prosocial voice interaction and shifts seamlessly into other types. In fact, in Voice User Interface Design, Michael Cohen, James Giangola, and Jennifer Balogh recommend sticking to users’ expectations by mimicking how they interact with other voice interfaces rather than trying too hard to be human—potentially alienating them in the process ().

That leaves two genres of conversations we can have with one another that a voice interface can easily have with us, too: a transactional voice interaction realizing some outcome (“buy iced tea”) and an informational voice interaction teaching us something new (“discuss a musical”).

Transactional voice interactions

Unless you’re tapping buttons on a food delivery app, you’re generally having a conversation—and therefore a voice interaction—when you order a Hawaiian pizza with extra pineapple. Even when we walk up to the counter and place an order, the conversation quickly pivots from an initial smattering of neighborly small talk to the real mission at hand: ordering a pizza (generously topped with pineapple, as it should be).

Alison: Hey, how’s it going?

Burhan: Hi, welcome to Crust Deluxe! It’s cold out there. How can I help you?

Alison: Can I get a Hawaiian pizza with extra pineapple?

Burhan: Sure, what size?

Alison: Large.

Burhan: Anything else?

Alison: No thanks, that’s it.

Burhan: Something to drink?

Alison: I’ll have a bottle of Coke.

Burhan: You got it. That’ll be $13.55 and about fifteen minutes.

Each progressive disclosure in this transactional conversation reveals more and more of the desired outcome of the transaction: a service rendered or a product delivered. Transactional conversations have certain key traits: they’re direct, to the point, and economical. They quickly dispense with pleasantries.

Informational voice interactions

Meanwhile, some conversations are primarily about obtaining information. Though Alison might visit Crust Deluxe with the sole purpose of placing an order, she might not actually want to walk out with a pizza at all. She might be just as interested in whether they serve halal or kosher dishes, gluten-free options, or something else. Here, though we again have a prosocial mini-conversation at the beginning to establish politeness, we’re after much more.

Alison: Hey, how’s it going?

Burhan: Hi, welcome to Crust Deluxe! It’s cold out there. How can I help you?

Alison: Can I ask a few questions?

Burhan: Of course! Go right ahead.

Alison: Do you have any halal options on the menu?

Burhan: Absolutely! We can make any pie halal by request. We also have lots of vegetarian, ovo-lacto, and vegan options. Are you thinking about any other dietary restrictions?

Alison: What about gluten-free pizzas?

Burhan: We can definitely do a gluten-free crust for you, no problem, for both our deep-dish and thin-crust pizzas. Anything else I can answer for you?

Alison: That’s it for now. Good to know. Thanks!

Burhan: Anytime, come back soon!

This is a very different dialogue. Here, the goal is to get a certain set of facts. Informational conversations are investigative quests for the truth—research expeditions to gather data, news, or facts. Voice interactions that are informational might be more long-winded than transactional conversations by necessity. Responses tend to be lengthier, more informative, and carefully communicated so the customer understands the key takeaways.

Voice Interfaces

At their core, voice interfaces employ speech to support users in reaching their goals. But simply because an interface has a voice component doesn’t mean that every user interaction with it is mediated through voice. Because multimodal voice interfaces can lean on visual components like screens as crutches, we’re most concerned in this book with pure voice interfaces, which depend entirely on spoken conversation, lack any visual component whatsoever, and are therefore much more nuanced and challenging to tackle.

Though voice interfaces have long been integral to the imagined future of humanity in science fiction, only recently have those lofty visions become fully realized in genuine voice interfaces.

Interactive voice response (IVR) systems

Though written conversational interfaces have been fixtures of computing for many decades, voice interfaces first emerged in the early 1990s with text-to-speech (TTS) dictation programs that recited written text aloud, as well as speech-enabled in-car systems that gave directions to a user-provided address. With the advent of interactive voice response (IVR) systems, intended as an alternative to overburdened customer service representatives, we became acquainted with the first true voice interfaces that engaged in authentic conversation.

IVR systems allowed organizations to reduce their reliance on call centers but soon became notorious for their clunkiness. Commonplace in the corporate world, these systems were primarily designed as metaphorical switchboards to guide customers to a real phone agent (“Say Reservations to book a flight or check an itinerary”); chances are you will enter a conversation with one when you call an airline or hotel conglomerate. Despite their functional issues and users’ frustration with their inability to speak to an actual human right away, IVR systems proliferated in the early 1990s across a variety of industries (, PDF).

While IVR systems are great for highly repetitive, monotonous conversations that generally don’t veer from a single format, they have a reputation for less scintillating conversation than we’re used to in real life (or even in science fiction).

Screen readers

Parallel to the evolution of IVR systems was the invention of the screen reader, a tool that transcribes visual content into synthesized speech. For Blind or visually impaired website users, it’s the predominant method of interacting with text, multimedia, or form elements. Screen readers represent perhaps the closest equivalent we have today to an out-of-the-box implementation of content delivered through voice.

Among the first screen readers known by that moniker was the Screen Reader for the BBC Micro and NEEC Portable developed by the Research Centre for the Education of the Visually Handicapped (RCEVH) at the University of Birmingham in 1986 (). That same year, Jim Thatcher created the first IBM Screen Reader for text-based computers, later recreated for computers with graphical user interfaces (GUIs) ().

With the rapid growth of the web in the 1990s, the demand for accessible tools for websites exploded. Thanks to the introduction of semantic HTML and especially ARIA roles beginning in 2008, screen readers started facilitating speedy interactions with web pages that ostensibly allow disabled users to traverse the page as an aural and temporal space rather than a visual and physical one. In other words, screen readers for the web “provide mechanisms that translate visual design constructs—proximity, proportion, etc.—into useful information,” writes Aaron Gustafson in A List Apart. “At least they do when documents are authored thoughtfully” ().

Though deeply instructive for voice interface designers, there’s one significant problem with screen readers: they’re difficult to use and unremittingly verbose. The visual structures of websites and web navigation don’t translate well to screen readers, sometimes resulting in unwieldy pronouncements that name every manipulable HTML element and announce every formatting change. For many screen reader users, working with web-based interfaces exacts a cognitive toll.

In Wired, accessibility advocate and voice engineer Chris Maury considers why the screen reader experience is ill-suited to users relying on voice:

From the beginning, I hated the way that Screen Readers work. Why are they designed the way they are? It makes no sense to present information visually and then, and only then, translate that into audio. All of the time and energy that goes into creating the perfect user experience for an app is wasted, or even worse, adversely impacting the experience for blind users. ()

In many cases, well-designed voice interfaces can speed users to their destination better than long-winded screen reader monologues. After all, visual interface users have the benefit of darting around the viewport freely to find information, ignoring areas irrelevant to them. Blind users, meanwhile, are obligated to listen to every utterance synthesized into speech and therefore prize brevity and efficiency. Disabled users who have long had no choice but to employ clunky screen readers may find that voice interfaces, particularly more modern voice assistants, offer a more streamlined experience.

Voice assistants

When we think of voice assistants (the subset of voice interfaces now commonplace in living rooms, smart homes, and offices), many of us immediately picture HAL from 2001: A Space Odyssey or hear Majel Barrett’s voice as the omniscient computer in Star Trek. Voice assistants are akin to personal concierges that can answer questions, schedule appointments, conduct searches, and perform other common day-to-day tasks. And they’re rapidly gaining more attention from accessibility advocates for their assistive potential.

Before the earliest IVR systems found success in the enterprise, Apple published a demonstration video in 1987 depicting the Knowledge Navigator, a voice assistant that could transcribe spoken words and recognize human speech to a great degree of accuracy. Then, in 2001, Tim Berners-Lee and others formulated their vision for a Semantic Web “agent” that would perform typical errands like “checking calendars, making appointments, and finding locations” (, behind paywall). It wasn’t until 2011 that Apple’s Siri finally entered the picture, making voice assistants a tangible reality for consumers.

Thanks to the plethora of voice assistants available today, there is considerable variation in how programmable and customizable certain voice assistants are over others (Fig 1.1). At one extreme, everything except vendor-provided features is locked down; for example, at the time of their release, the core functionality of Apple’s Siri and Microsoft’s Cortana couldn’t be extended beyond their existing capabilities. Even today, it isn’t possible to program Siri to perform arbitrary functions, because there’s no means by which developers can interact with Siri at a low level, apart from predefined categories of tasks like sending messages, hailing rideshares, making restaurant reservations, and certain others.

At the opposite end of the spectrum, voice assistants like Amazon Alexa and Google Home offer a core foundation on which developers can build custom voice interfaces. For this reason, programmable voice assistants that lend themselves to customization and extensibility are becoming increasingly popular for developers who feel stifled by the limitations of Siri and Cortana. Amazon offers the Alexa Skills Kit, a developer framework for building custom voice interfaces for Amazon Alexa, while Google Home offers the ability to program arbitrary Google Assistant skills. Today, users can choose from among thousands of custom-built skills within both the Amazon Alexa and Google Assistant ecosystems.

As corporations like Amazon, Apple, Microsoft, and Google continue to stake their territory, they’re also selling and open-sourcing an unprecedented array of tools and frameworks for designers and developers that aim to make building voice interfaces as easy as possible, even without code.

Often by necessity, voice assistants like Amazon Alexa tend to be monochannel—they’re tightly coupled to a device and can’t be accessed on a computer or smartphone instead. By contrast, many development platforms like Google’s Dialogflow have introduced omnichannel capabilities so users can build a single conversational interface that then manifests as a voice interface, textual chatbot, and IVR system upon deployment. I don’t prescribe any specific implementation approaches in this design-focused book, but in Chapter 4 we’ll get into some of the implications these variables might have on the way you build out your design artifacts.

Voice Content

Simply put, voice content is content delivered through voice. To preserve what makes human conversation so compelling in the first place, voice content needs to be free-flowing and organic, contextless and concise—everything written content isn’t.

Our world is replete with voice content in various forms: screen readers reciting website content, voice assistants rattling off a weather forecast, and automated phone hotline responses governed by IVR systems. In this book, we’re most concerned with content delivered auditorily—not as an option, but as a necessity.

For many of us, our first foray into informational voice interfaces will be to deliver content to users. There’s only one problem: any content we already have isn’t in any way ready for this new habitat. So how do we make the content trapped on our websites more conversational? And how do we write new copy that lends itself to voice interactions?

Lately, we’ve begun slicing and dicing our content in unprecedented ways. Websites are, in many respects, colossal vaults of what I call macrocontent: lengthy prose that can extend for infinitely scrollable miles in a browser window, like microfilm viewers of newspaper archives. Back in 2002, well before the present-day ubiquity of voice assistants, technologist Anil Dash defined microcontent as permalinked pieces of content that stay legible regardless of environment, such as email or text messages:

A day’s weather forcast [sic], the arrival and departure times for an airplane flight, an abstract from a long publication, or a single instant message can all be examples of microcontent. ()

I’d update Dash’s definition of microcontent to include all examples of bite-sized content that go well beyond written communiqués. After all, today we encounter microcontent in interfaces where a small snippet of copy is displayed alone, unmoored from the browser, like a textbot confirmation of a restaurant reservation. Microcontent offers the best opportunity to gauge how your content can be stretched to the very edges of its capabilities, informing delivery channels both established and novel.

As microcontent, voice content is unique because it’s an example of how content is experienced in time rather than in space. We can glance at a digital sign underground for an instant and know when the next train is arriving, but voice interfaces hold our attention captive for periods of time that we can’t easily escape or skip, something screen reader users are all too familiar with.

Because microcontent is fundamentally made up of isolated blobs with no relation to the channels where they’ll eventually end up, we need to ensure that our microcontent truly performs well as voice content—and that means focusing on the two most important traits of robust voice content: voice content legibility and voice content discoverability.

Fundamentally, the legibility and discoverability of our voice content both have to do with how voice content manifests in perceived time and space.

Sustainable Web Design, An Excerpt

In the 1950s, many in the elite running community had begun to believe it wasn’t possible to run a mile in less than four minutes. Runners had been attempting it since the late 19th century and were beginning to draw the conclusion that the human body simply wasn’t built for the task. 

But on May 6, 1956, Roger Bannister took everyone by surprise. It was a cold, wet day in Oxford, England—conditions no one expected to lend themselves to record-setting—and yet Bannister did just that, running a mile in 3:59.4 and becoming the first person in the record books to run a mile in under four minutes. 

This shift in the benchmark had profound effects; the world now knew that the four-minute mile was possible. Bannister’s record lasted only forty-six days, when it was snatched away by Australian runner John Landy. Then a year later, three runners all beat the four-minute barrier together in the same race. Since then, over 1,400 runners have officially run a mile in under four minutes; the current record is 3:43.13, held by Moroccan athlete Hicham El Guerrouj.

We achieve far more when we believe that something is possible, and we will believe it’s possible only when we see someone else has already done it—and as with human running speed, so it is with what we believe are the hard limits for how a website needs to perform.

Establishing standards for a sustainable web

In most major industries, the key metrics of environmental performance are fairly well established, such as miles per gallon for cars or energy per square meter for homes. The tools and methods for calculating those metrics are standardized as well, which keeps everyone on the same page when doing environmental assessments. In the world of websites and apps, however, we aren’t held to any particular environmental standards, and only recently have gained the tools and methods we need to even make an environmental assessment.

The primary goal in sustainable web design is to reduce carbon emissions. However, it’s almost impossible to actually measure the amount of CO2 produced by a web product. We can’t measure the fumes coming out of the exhaust pipes on our laptops. The emissions of our websites are far away, out of sight and out of mind, coming out of power stations burning coal and gas. We have no way to trace the electrons from a website or app back to the power station where the electricity is being generated and actually know the exact amount of greenhouse gas produced. So what do we do? 

If we can’t measure the actual carbon emissions, then we need to find what we can measure. The primary factors that could be used as indicators of carbon emissions are:

  1. Data transfer 
  2. Carbon intensity of electricity

Let’s take a look at how we can use these metrics to quantify the energy consumption, and in turn the carbon footprint, of the websites and web apps we create.

Data transfer

Most researchers use kilowatt-hours per gigabyte (kWh/GB) as a metric of energy efficiency when measuring the amount of data transferred over the internet when a website or application is used. This provides a great reference point for energy consumption and carbon emissions. As a rule of thumb, the more data transferred, the more energy used in the data center, telecoms networks, and end user devices.

For web pages, data transfer for a single visit can be most easily estimated by measuring the page weight, meaning the transfer size of the page in kilobytes the first time someone visits the page. It’s fairly easy to measure using the developer tools in any modern web browser. Often your web hosting account will include statistics for the total data transfer of any web application (Fig 2.1).

The nice thing about page weight as a metric is that it allows us to compare the efficiency of web pages on a level playing field without confusing the issue with constantly changing traffic volumes. 

Reducing page weight requires a large scope. By early 2020, the median page weight was 1.97 MB for setups the HTTP Archive classifies as “desktop” and 1.77 MB for “mobile,” with desktop increasing 36 percent since January 2016 and mobile page weights nearly doubling in the same period (Fig 2.2). Roughly half of this data transfer is image files, making images the single biggest source of carbon emissions on the average website. 

History clearly shows us that our web pages can be smaller, if only we set our minds to it. While most technologies become ever more energy efficient, including the underlying technology of the web such as data centers and transmission networks, websites themselves are a technology that becomes less efficient as time goes on.

You might be familiar with the concept of performance budgeting as a way of focusing a project team on creating faster user experiences. For example, we might specify that the website must load in a maximum of one second on a broadband connection and three seconds on a 3G connection. Much like speed limits while driving, performance budgets are upper limits rather than vague suggestions, so the goal should always be to come in under budget.

Designing for fast performance does often lead to reduced data transfer and emissions, but it isn’t always the case. Web performance is often more about the subjective perception of load times than it is about the true efficiency of the underlying system, whereas page weight and transfer size are more objective measures and more reliable benchmarks for sustainable web design. 

We can set a page weight budget in reference to a benchmark of industry averages, using data from sources like HTTP Archive. We can also benchmark page weight against competitors or the old version of the website we’re replacing. For example, we might set a maximum page weight budget as equal to our most efficient competitor, or we could set the benchmark lower to guarantee we are best in class. 

If we want to take it to the next level, then we could also start looking at the transfer size of our web pages for repeat visitors. Although page weight for the first time someone visits is the easiest thing to measure, and easy to compare on a like-for-like basis, we can learn even more if we start looking at transfer size in other scenarios too. For example, visitors who load the same page multiple times will likely have a high percentage of the files cached in their browser, meaning they don’t need to transfer all of the files on subsequent visits. Likewise, a visitor who navigates to new pages on the same website will likely not need to load the full page each time, as some global assets from areas like the header and footer may already be cached in their browser. Measuring transfer size at this next level of detail can help us learn even more about how we can optimize efficiency for users who regularly visit our pages, and enable us to set page weight budgets for additional scenarios beyond the first visit.

Page weight budgets are easy to track throughout a design and development process. Although they don’t actually tell us carbon emission and energy consumption analytics directly, they give us a clear indication of efficiency relative to other websites. And as transfer size is an effective analog for energy consumption, we can actually use it to estimate energy consumption too.

In summary, reduced data transfer translates to energy efficiency, a key factor to reducing carbon emissions of web products. The more efficient our products, the less electricity they use, and the less fossil fuels need to be burned to produce the electricity to power them. But as we’ll see next, since all web products demand some power, it’s important to consider the source of that electricity, too.

Carbon intensity of electricity

Regardless of energy efficiency, the level of pollution caused by digital products depends on the carbon intensity of the energy being used to power them. Carbon intensity is a term used to define the grams of CO2 produced for every kilowatt-hour of electricity (gCO2/kWh). This varies widely, with renewable energy sources and nuclear having an extremely low carbon intensity of less than 10 gCO2/kWh (even when factoring in their construction); whereas fossil fuels have very high carbon intensity of approximately 200–400 gCO2/kWh. 

Most electricity comes from national or state grids, where energy from a variety of different sources is mixed together with varying levels of carbon intensity. The distributed nature of the internet means that a single user of a website or app might be using energy from multiple different grids simultaneously; a website user in Paris uses electricity from the French national grid to power their home internet and devices, but the website’s data center could be in Dallas, USA, pulling electricity from the Texas grid, while the telecoms networks use energy from everywhere between Dallas and Paris.

We don’t have control over the full energy supply of web services, but we do have some control over where we host our projects. With a data center using a significant proportion of the energy of any website, locating the data center in an area with low carbon energy will tangibly reduce its carbon emissions. Danish startup Tomorrow reports and maps this user-contributed data, and a glance at their map shows how, for example, choosing a data center in France will have significantly lower carbon emissions than a data center in the Netherlands (Fig 2.3).

That said, we don’t want to locate our servers too far away from our users; it takes energy to transmit data through the telecom’s networks, and the further the data travels, the more energy is consumed. Just like food miles, we can think of the distance from the data center to the website’s core user base as “megabyte miles”—and we want it to be as small as possible.

Using the distance itself as a benchmark, we can use website analytics to identify the country, state, or even city where our core user group is located and measure the distance from that location to the data center used by our hosting company. This will be a somewhat fuzzy metric as we don’t know the precise center of mass of our users or the exact location of a data center, but we can at least get a rough idea. 

For example, if a website is hosted in London but the primary user base is on the West Coast of the USA, then we could look up the distance from London to San Francisco, which is 5,300 miles. That’s a long way! We can see that hosting it somewhere in North America, ideally on the West Coast, would significantly reduce the distance and thus the energy used to transmit the data. In addition, locating our servers closer to our visitors helps reduce latency and delivers better user experience, so it’s a win-win.

Converting it back to carbon emissions

If we combine carbon intensity with a calculation for energy consumption, we can calculate the carbon emissions of our websites and apps. A tool my team created does this by measuring the data transfer over the wire when loading a web page, calculating the amount of electricity associated, and then converting that into a figure for CO2 (Fig 2.4). It also factors in whether or not the web hosting is powered by renewable energy.

If you want to take it to the next level and tailor the data more accurately to the unique aspects of your project, the Energy and Emissions Worksheet accompanying this book shows you how.

With the ability to calculate carbon emissions for our projects, we could actually take a page weight budget one step further and set carbon budgets as well. CO2 is not a metric commonly used in web projects; we’re more familiar with kilobytes and megabytes, and can fairly easily look at design options and files to assess how big they are. Translating that into carbon adds a layer of abstraction that isn’t as intuitive—but carbon budgets do focus our minds on the primary thing we’re trying to reduce, and support the core objective of sustainable web design: reducing carbon emissions.

Browser Energy

Data transfer might be the simplest and most complete analog for energy consumption in our digital projects, but by giving us one number to represent the energy used in the data center, the telecoms networks, and the end user’s devices, it can’t offer us insights into the efficiency in any specific part of the system.

One part of the system we can look at in more detail is the energy used by end users’ devices. As front-end web technologies become more advanced, the computational load is increasingly moving from the data center to users’ devices, whether they be phones, tablets, laptops, desktops, or even smart TVs. Modern web browsers allow us to implement more complex styling and animation on the fly using CSS and JavaScript. Furthermore, JavaScript libraries such as Angular and React allow us to create applications where the “thinking” work is done partly or entirely in the browser. 

All of these advances are exciting and open up new possibilities for what the web can do to serve society and create positive experiences. However, more computation in the user’s web browser means more energy used by their devices. This has implications not just environmentally, but also for user experience and inclusivity. Applications that put a heavy processing load on the user’s device can inadvertently exclude users with older, slower devices and cause batteries on phones and laptops to drain faster. Furthermore, if we build web applications that require the user to have up-to-date, powerful devices, people throw away old devices much more frequently. This isn’t just bad for the environment, but it puts a disproportionate financial burden on the poorest in society.

In part because the tools are limited, and partly because there are so many different models of devices, it’s difficult to measure website energy consumption on end users’ devices. One tool we do currently have is the Energy Impact monitor inside the developer console of the Safari browser (Fig 2.5).

You know when you load a website and your computer’s cooling fans start spinning so frantically you think it might actually take off? That’s essentially what this tool is measuring. 

It shows us the percentage of CPU used and the duration of CPU usage when loading the web page, and uses these figures to generate an energy impact rating. It doesn’t give us precise data for the amount of electricity used in kilowatts, but the information it does provide can be used to benchmark how efficiently your websites use energy and set targets for improvement.